ClaudeGod

France
On FACEIT since 2025 208 matches tracked 35 matches in 30 days
ELO ▼ 5
2,875
30-day peak: 2,880
Rank EU ▼ 5,671 places
#14,594
France #270 in France
30 days · prev. #8,923 · best #8,492
Last updated:

How does ClaudeGod play?

Rating 1.13 (from 180 matches) K/R 0.83 ADR 88.4 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 180 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.5
Knife kills 1 in 208 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 78%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 34x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +62
= Stayed the same
K/R at 0.84, Rating at 1.14, ADR at 89.4, Headshots at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −32 ELO
48 matches · 40% win rate
In match 4 of the day −29 ELO
25 matches · 20% win rate
Between 6:00 and 12:00 +45 ELO, win rate 39%
On Mondays −53 ELO, win rate 33%

ClaudeGod loses the most ELO in match 2 of the day: −32 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 46 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
48% better than 28%
0.84 better than 84%
88.4 better than 80%
1.16 better than 81%
54% of 396 duels better than 62%
41% of 32 situations better than 58%
Dust 269
54% right on the average
0.84 better than 84%
91.0 better than 87%
1.15 better than 76%
51% of 265 duels better than 43%
45% of 38 situations better than 69%
Ancient17
24% better than 1%
0.80 better than 70%
89.7 better than 82%
1.01-
48% of 48 duels better than 26%
25% of 4 situations better than 18%
Anubis15
53% better than 47%
0.68 better than 18%
73.8 better than 13%
0.91-
48% of 50 duels better than 27%
67% of 3 situations better than 96%
Cache10
70% -
0.88 -
95.0 -
1.30-
60% of 52 duels -
50% of 2 situations -
Nuke5
20% -
0.83 -
86.6 -
1.18-
46% of 13 duels -
17% of 6 situations -
Inferno4
25% -
0.76 -
86.1 -
0.94-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ClaudeGod plays

Across 208 matches ClaudeGod averages K/R 0.83 and ADR 88.4; the rating across the 180 rated matches is 1.13. Biggest strength: 3K rounds at 5.8%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 57% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 100 of 180 matches the rating was 1.10 or higher (56%), in 45 it was below 0.90. In 110 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. ClaudeGod loses the most ELO in match 2 of the day (−32 ELO, win rate 40%). Things go best in match 3 of the day (+137 ELO, win rate 59%). From match no. 5 of the day on, things go best: 60% win rate, +25 ELO. Improved over the last three months: Win rate +7 pp, ELO +62. Unchanged in recent months: K/R at 0.84, Rating at 1.14, ADR at 89.4, Headshots at 56%. Last 30 days: 35 matches, win rate 49%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.