Civil

USA
On FACEIT since 2018 258 matches tracked
ELO
2,843
Peak across recorded matches: 3,296
Rank NA ▼ 143 places
#495
USA #255 in USA
30 days · prev. #352 · best #352
Last updated:

How does Civil play?

Rating 0.95 (from 178 matches) K/R 0.69 ADR 77.3 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 4%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.97−0.07 · Ø 1.04 better than 17%
Pistol kills per match 2.3 from the last 178
Zeus kills1 in 178 matches
Knife kills 3 in 178 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 12%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 9x 4K, 2 aces in 106 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 6.7+2.7 · Ø 4.0 better than 96%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 76.9
▼ Got worse
Win rate −17 pp, ELO −354

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: June 2026 with 0.72. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +37 ELO
39 matches · 41% win rate
Between 0:00 and 6:00 +194 ELO, win rate 46%
On Fridays +22 ELO, win rate 43%

Civil loses the most ELO in match 2 of the day: +37 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Highest rating in a match: 2.29 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
58% better than 70%
0.68 better than 17%
79.0 better than 35%
0.94 better than 14%
49% of 313 duels better than 32%
35% of 54 situations better than 37%
Anubis33
55% better than 53%
0.64 better than 6%
70.4 better than 4%
0.95 better than 16%
35% of 133 duels better than 1%
45% of 31 situations better than 67%
Dust 221
52% better than 43%
0.68 better than 18%
78.2 better than 31%
0.98 better than 23%
34% of 88 duels better than 1%
64% of 14 situations better than 96%
Ancient18
11% better than 1%
0.54 better than 1%
66.1 better than 1%
0.73 better than 1%
45% of 49 duels better than 14%
33% of 9 situations better than 36%
Inferno12
58% -
0.78 -
80.0 -
1.11-
44% of 45 duels -
55% of 11 situations -
Nuke9
56% -
0.70 -
80.1 -
0.99-
39% of 31 duels -
40% of 5 situations -
Cache7
43% -
0.83 -
89.5 -
1.17-
62% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Civil plays

Across 258 matches Civil averages K/R 0.69 and ADR 77.3; the rating across the 178 rated matches is 0.95. Biggest strength: Utility damage per round at 6.7, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 45%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Mirage with a 58% win rate in 78 matches. In 53 of 178 matches the rating was 1.10 or higher (30%), in 92 it was below 0.90. In 106 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. Civil loses the most ELO in match 2 of the day (+37 ELO, win rate 41%). Things go best on Mirage (+439 ELO, win rate 58%). Match no. 3 of the day goes best: 63% win rate, +326 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −17 pp, ELO −354. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 76.9. Last 30 days: 2 matches, win rate 0%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.