Chucky---

Belgium
On FACEIT since 2016 165 matches tracked 34 matches in 30 days
ELO ▲ 118
3,602
30-day peak: 3,646
Rank EU ▲ 88 places
#956
Belgium #5 in Belgium
30 days · prev. #1,044 · best #709
Last updated:

How does Chucky--- play?

Rating 1.22 (from 114 matches) K/R 0.84 ADR 86.7 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 123 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 30% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

3,500+ ELO

Compared with 1,491 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (54%).

Rounds with first kill 14%+2 pp · Ø 12% better than 80%
Opening duels won 60%+6 pp · Ø 54% better than 88%

Clutch

Average
Last one alive

18% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 18%−22 pp · Ø 40% better than 1%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (54%).

Headshot rate 39%−15 pp · Ø 54% better than 3%
AWP share of kills 40%+27 pp · Ø 13% better than 95%
K/D 1.31+0.20 · Ø 1.11 better than 87%
Pistol kills per match 3.0
Zeus kills2 in 165 matches
Knife kills 13 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.5%).

2K rounds 15.2%+1.0 pp · Ø 14.2% better than 67%
3K rounds 5.6%+1.1 pp · Ø 4.5% better than 80%
MVPs per match 2.9+0.4 · Ø 2.5 better than 78%
4Ks and aces 13x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 37%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.39+0.05 · Ø 0.34 better than 66%
Deaths per round 64%−6 pp · Ø 70% better than 93%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.12, Headshots +2 pp, Win rate +12 pp, ELO +170
= Stayed the same
K/R at 0.83, ADR at 86.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.83 (at the start 0.82). Slightly above the average (0.78).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
31 matches · 55% win rate
On Sundays +27 ELO, win rate 59%

Chucky--- loses the most ELO on Ancient: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.27 · Cache
  4. Most kills in a match: 55 · Ancient

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
73% better than 93%
0.82 better than 62%
87.8 better than 62%
1.24 better than 80%
63% of 215 duels better than 87%
25% of 20 situations better than 14%
Ancient31
55% better than 38%
0.85 better than 75%
86.1 better than 57%
1.20 better than 75%
52% of 84 duels better than 37%
20% of 15 situations better than 10%
Inferno26
73% better than 93%
0.86 better than 87%
90.0 better than 83%
1.21 better than 83%
70% of 77 duels better than 98%
25% of 12 situations better than 20%
Nuke20
60% right on the average
0.78 better than 43%
80.3 better than 27%
1.13 right on the average
64% of 89 duels better than 92%
0% of 6 situations better than 2%
Cache18
44% better than 18%
0.84 better than 81%
86.0 better than 67%
1.22 better than 88%
61% of 69 duels better than 86%
30% of 10 situations better than 25%
Anubis10
70% -
0.97 -
90.9 -
1.48-
61% of 51 duels -
31% of 13 situations -
Overpass3
67% -
0.77 -
79.9 -
1.11-
86% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Chucky--- plays

Across 165 matches Chucky--- averages K/R 0.84 and ADR 86.7; the rating across the 114 rated matches is 1.22. Biggest strength: Deaths per round at just 64% (lower is better), better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 10 · 3,500+ ELO players. Averages 18.0 kills per match with 39% headshots. The strongest map is Inferno with a 73% win rate in 26 matches. In 81 of 123 matches the rating was 1.10 or higher (66%), in 17 it was below 0.90. In 68 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.39. Chucky--- loses the most ELO on Ancient (−26 ELO, win rate 55%). Things go best on Inferno (+233 ELO, win rate 73%). Improved over the last three months: Rating +0.12, Headshots +2 pp, Win rate +12 pp, ELO +170. Unchanged in recent months: K/R at 0.83, ADR at 86.5. Last 30 days: 34 matches, win rate 65%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.