ChuVirlo1

Japan
On FACEIT since 2026 228 matches tracked 76 matches in 30 days
Last updated:

How does ChuVirlo1 play?

Rating 1.18 K/R 0.84 ADR 89.5 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 228 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 3.4
Zeus kills1 in 228 matches
Knife kills 7 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 39x 4K, 5 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 37%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.17, ADR at 89.3
▼ Got worse
Headshots −2 pp, Win rate −10 pp, ELO −104

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months unchanged at 0.84. Clearly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −36 ELO
27 matches · 37% win rate
On Mirage −18 ELO
107 matches · 49% win rate
On Saturdays −42 ELO, win rate 38%

ChuVirlo1 loses the most ELO on Ancient: −36 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.37 · Mirage
  4. Most kills in a match: 43 · Ancient

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
49% better than 38%
0.84 better than 88%
89.3 better than 85%
1.19 better than 90%
55% of 446 duels better than 72%
41% of 71 situations better than 59%
Dust 240
53% better than 59%
0.82 better than 82%
88.5 better than 82%
1.16 better than 84%
51% of 174 duels right on the average
56% of 25 situations better than 90%
Anubis31
48% better than 39%
0.83 better than 86%
90.2 better than 88%
1.17 better than 88%
50% of 177 duels better than 43%
48% of 25 situations better than 72%
Ancient27
37% better than 12%
0.89 better than 95%
94.7 better than 95%
1.24 better than 95%
55% of 124 duels better than 73%
36% of 25 situations better than 47%
Nuke13
38% -
0.89 -
90.1 -
1.23-
62% of 73 duels -
50% of 10 situations -
Inferno6
33% -
0.72 -
83.6 -
1.00-
28% of 25 duels -
33% of 3 situations -
Cache4
50% -
0.75 -
75.2 -
1.00-
46% of 24 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChuVirlo1 plays

Across 228 matches ChuVirlo1 averages K/R 0.84, ADR 89.5 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 53% win rate in 40 matches. In 127 of 228 matches the rating was 1.10 or higher (56%), in 49 it was below 0.90. In 166 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: July 2026 at 1.26. ChuVirlo1 loses the most ELO on Ancient (−36 ELO, win rate 37%). Things go best on Anubis (+24 ELO, win rate 48%). Match no. 4 of the day goes best: 63% win rate. Got weaker: Headshots −2 pp, Win rate −10 pp, ELO −104. Unchanged in recent months: K/R at 0.84, Rating at 1.17, ADR at 89.3. Last 30 days: 76 matches, win rate 43%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.