ChrissiT

Austria
70 matches tracked
Last updated:

How does ChrissiT play?

Rating 0.87 (from 33 matches) K/R 0.56 ADR 61.8 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 9% normal 0.90 to 1.09 21% weak 0.75 to 0.89 33% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 38%−12 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.86−0.14 · Ø 1.00 better than 4%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 9.7%−3.4 pp · Ø 13.1% better than 1%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 1%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 1x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 43%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 52%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ChrissiT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 26 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.54
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.68.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.37 · Cache
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
64% better than 88%
0.53 better than 1%
61.2 better than 1%
0.82-
36% of 33 duels better than 1%
33% of 6 situations better than 39%
Cache11
82% -
0.63 -
65.6 -
0.99-
29% of 24 duels -
40% of 5 situations -
Anubis9
67% -
0.56 -
62.6 -
0.92-
43% of 14 duels -
100% of 1 situations -
Ancient7
71% -
0.54 -
59.3 -
-
-
-
Nuke7
29% -
0.53 -
58.1 -
0.81-
50% of 14 duels -
25% of 4 situations -
Mirage6
33% -
0.61 -
56.6 -
0.73-
25% of 4 duels -
50% of 4 situations -
Inferno5
80% -
0.61 -
69.9 -
0.76-
100% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ChrissiT plays

Across 70 matches ChrissiT averages K/R 0.56 and ADR 61.8; the rating across the 33 rated matches is 0.87. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 61.8, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.6 kills per match with 51% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 5 of 33 matches the rating was 1.10 or higher (15%), in 21 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. Things go best on Dust 2 (+132 ELO, win rate 64%). Last 30 days: 5 matches, win rate 40%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.