ChriSC_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).
Compared with 1,190 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average44% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average40% headshots and so well below the average (46%).
Impact
Average2.3 MVPs per match and so right on the average (2.3).
Utility and deaths
Average49% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.96 (at the start 1.01). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 82.3. Last 3 months: 78.5 (at the start 81.1). Just below the average (79.9).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 40% (at the start 41%). Well below the average (46%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 44% (at the start 55%). Well below the average (51%).
Best month: August 2026 with 2,035. Last 3 months: 1,476 (at the start 2,031).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 239 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ChriSC_ loses the most ELO on Dust 2: −37 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Inferno
- Highest rating in a match: 2.06 · Inferno
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 239 matchesCompared with players on the same level who have at least 15 matches on the map.
How ChriSC_ plays
Across 239 matches ChriSC_ averages K/R 0.70, ADR 79.0 and a rating of 0.96. Biggest strength: Utility hit rate at 49%, better than 99% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 17% of level 7 players. Averages 15.8 kills per match with 40% headshots. The strongest map is Anubis with a 54% win rate in 28 matches. In 86 of 239 matches the rating was 1.10 or higher (36%), in 104 it was below 0.90. In 194 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. ChriSC_ loses the most ELO on Dust 2 (−37 ELO, win rate 42%). Things go best on Inferno (+96 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate, +62 ELO. Got weaker: K/R −0.04, Rating −0.05, Win rate −11 pp, ELO −555. Unchanged in recent months: ADR at 78.5, Headshots at 40%. Last 30 days: 49 matches, win rate 51%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.