ChotaBheemm

PK
266 matches tracked 73 matches in 30 days
Last updated:

How does ChotaBheemm play?

Rating 0.93 (from 81 matches) K/R 0.70 ADR 77.5 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 81 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 33%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 7%−4 pp better than 41%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.7
Knife kills 2 in 266 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 30x 4K, 4 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.70, ADR at 77.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: May 2026 with 0.71. Last 3 months: 0.70 (at the start 0.71).

Patterns

From the last 266 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −3 ELO
34 matches · 47% wins
In match 3 of the day +20 ELO
38 matches · 42% wins
On Thursdays +25 ELO, win rate 42%

ChotaBheemm loses the most ELO on Anubis: −3 ELO, 47% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.55 · Anubis
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
44% better than 21%
0.71 better than 35%
78.2 better than 36%
0.93 better than 17%
53% of 227 duels better than 58%
42% of 33 situations better than 61%
Dust 252
48% better than 36%
0.71 better than 35%
78.5 better than 38%
0.97 better than 26%
52% of 185 duels better than 54%
39% of 28 situations better than 53%
Ancient43
56% better than 62%
0.73 better than 41%
79.7 better than 41%
0.87-
55% of 148 duels better than 70%
33% of 30 situations better than 40%
Anubis34
47% better than 30%
0.71 better than 33%
76.0 better than 22%
1.01-
44% of 120 duels better than 13%
37% of 19 situations better than 47%
Inferno33
45% better than 21%
0.65 better than 12%
73.4 better than 15%
0.90-
43% of 97 duels better than 10%
52% of 25 situations better than 79%
Nuke22
64% better than 76%
0.71 better than 25%
79.7 better than 36%
1.06-
46% of 80 duels better than 18%
20% of 20 situations better than 15%
Cache13
62% -
0.60 -
69.9 -
0.59-
29% of 48 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChotaBheemm plays

Across 266 matches ChotaBheemm averages K/R 0.70 and ADR 77.5; the rating across the 81 rated matches is 0.93. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 16.0 kills per match, 50% of them headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 26 of 81 matches the rating was 1.10 or higher (32%), in 36 it was below 0.90. In 215 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 0.97. ChotaBheemm loses the most ELO on Anubis (−3 ELO, win rate 47%). Things go best on Ancient (+73 ELO, win rate 56%). Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.9. Last 30 days: 73 matches, win rate 49%, ELO balance +47.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.