Chopperis

Russia
FACEIT verified FACEIT verified On FACEIT since 2013 156 matches tracked 65 matches in 30 days
ELO ▲ 351
3,489
30-day peak: 3,489
Rank EU ▲ 2,211 places
#1,358
Russia #385 in Russia
30 days · prev. #3,569 · best #1,358
Last updated:

How does Chopperis play?

Rating 1.06 (from 129 matches) K/R 0.75 ADR 79.4 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 129 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 2.7
Knife kills 3 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 41%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 15x 4K, 3 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.63+0.31 · Ø 0.32 better than 98%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +70
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.05, ADR −6.3, Win rate −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: May 2026 with 0.88. Last 3 months: 0.74 (at the start 0.80). Just below the average (0.75).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −122 ELO
24 matches · 50% win rate
In match 1 of the day +3 ELO
44 matches · 52% win rate
Between 12:00 and 18:00 +59 ELO, win rate 47%
On Sundays −119 ELO, win rate 36%

Chopperis loses the most ELO on Anubis: −122 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 40 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
56% better than 56%
0.73 better than 36%
76.5 better than 22%
1.06 better than 48%
54% of 158 duels better than 59%
39% of 31 situations right on the average
Dust 236
69% better than 93%
0.74 better than 42%
80.7 better than 44%
1.04 better than 39%
41% of 137 duels better than 5%
38% of 21 situations better than 46%
Anubis24
50% better than 32%
0.66 better than 11%
73.4 better than 10%
0.94 better than 14%
44% of 89 duels better than 10%
27% of 15 situations better than 23%
Ancient19
74% better than 95%
0.85 better than 85%
87.9 better than 76%
1.22-
51% of 57 duels better than 41%
33% of 6 situations better than 36%
Nuke18
61% better than 61%
0.80 better than 63%
82.9 better than 53%
1.05-
60% of 53 duels better than 81%
33% of 6 situations better than 35%
Cache9
44% -
0.80 -
80.2 -
1.14-
46% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chopperis plays

Across 156 matches Chopperis averages K/R 0.75 and ADR 79.4; the rating across the 129 rated matches is 1.06. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 62% headshots. The strongest map is Ancient with a 74% win rate in 19 matches. In 53 of 129 matches the rating was 1.10 or higher (41%), in 46 it was below 0.90. In 106 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. Chopperis loses the most ELO on Anubis (−122 ELO, win rate 50%). Things go best on Dust 2 (+199 ELO, win rate 69%). From match no. 5 of the day on, things go best: 65% win rate, +68 ELO. Improved over the last three months: Headshots +5 pp, ELO +70. Got weaker: K/R −0.06, Rating −0.05, ADR −6.3, Win rate −9 pp. Last 30 days: 65 matches, win rate 62%, net ELO +261.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.