Chojiro

USA
On FACEIT since 2015 83 matches tracked 22 matches in 30 days
Last updated:

How does Chojiro play?

Rating 0.96 (from 70 matches) K/R 0.73 ADR 68.7 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 51%+2 pp · Ø 49% better than 70%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 2%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly above the average (44%).

Headshot rate 46%+2 pp · Ø 44% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.96−0.01 · Ø 0.97 better than 53%
Pistol kills per match 2.4
Knife kills 4 in 83 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so well above the average (12.7%).

2K rounds 14.7%+2.0 pp · Ø 12.7% better than 92%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 8x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 68%
Enemies flashed per round 0.36+0.12 · Ø 0.24 better than 79%
Deaths per round 75%+2 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 5 average
Whether Chojiro is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.65
SepOctNov

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +17 ELO
29 matches · 31% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 24%

Chojiro loses the most ELO in match 1 of the day: +17 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Highest rating in a match: 2.27 · Inferno
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno23
43% better than 23%
0.73 better than 71%
74.4 better than 37%
1.00 better than 64%
48% of 102 duels better than 42%
27% of 11 situations better than 29%
Mirage19
42% better than 24%
0.64 better than 22%
67.0 better than 7%
0.87 better than 17%
53% of 80 duels better than 72%
13% of 8 situations better than 4%
Cache14
71% -
0.76 -
84.6 -
1.07-
59% of 59 duels -
33% of 3 situations -
Ancient10
10% -
0.71 -
81.7 -
0.90-
51% of 67 duels -
25% of 4 situations -
Dust 27
29% -
0.70 -
74.2 -
0.92-
48% of 25 duels -
20% of 5 situations -
Anubis4
25% -
0.77 -
19.5 -
0.91-
0% of 4 duels -
0% of 2 situations -
Overpass4
50% -
0.87 -
-
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Chojiro plays

Across 83 matches Chojiro averages K/R 0.73 and ADR 68.7; the rating across the 70 rated matches is 0.96. Biggest strength: Utility hit rate at 42%, better than 89% of level 5 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 5 players. Averages 15.4 kills per match with 46% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 23 of 70 matches the rating was 1.10 or higher (33%), in 32 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 0 aces. Chojiro loses the most ELO in match 1 of the day (+17 ELO, win rate 31%). Things go best in match 2 of the day (±0 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate. Last 30 days: 22 matches, win rate 32%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.