ChocoShaun

Malaysia
On FACEIT since 2015 293 matches tracked 77 matches in 30 days
ELO ▲ 158
2,139
30-day peak: 2,139
Rank SEA ▲ 681 places
#4,135
Malaysia #184 in Malaysia
30 days · prev. #4,816 · best #2,212
Last updated:

How does ChocoShaun play?

Rating 0.91 (from 280 matches) K/R 0.66 ADR 75.5 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 280 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 3.0
Knife kills 1 in 293 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 28x 4K, 0 aces in 218 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ELO +65
= Stayed the same
ADR at 75.9, Win rate at 48%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −93 ELO
66 matches · 42% win rate
On Dust 2 −70 ELO
86 matches · 44% win rate
On Tuesdays −26 ELO, win rate 35%

ChocoShaun loses the most ELO in match 2 of the day: −93 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.40 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 31 · Mirage

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
44% better than 26%
0.65 better than 11%
75.0 better than 21%
0.92 better than 15%
42% of 358 duels better than 9%
52% of 60 situations better than 86%
Mirage85
45% better than 26%
0.63 better than 7%
73.4 better than 15%
0.87 better than 6%
44% of 386 duels better than 13%
40% of 53 situations better than 57%
Ancient51
55% better than 59%
0.67 better than 16%
78.7 better than 33%
0.91 better than 12%
51% of 286 duels better than 45%
34% of 32 situations better than 43%
Anubis40
50% better than 45%
0.72 better than 38%
78.5 better than 35%
1.02 better than 44%
45% of 163 duels better than 16%
32% of 31 situations better than 30%
Inferno15
67% better than 90%
0.57 better than 2%
71.4 better than 6%
0.82-
42% of 59 duels better than 7%
33% of 6 situations better than 39%
Cache9
44% -
0.63 -
68.9 -
0.88-
49% of 37 duels -
20% of 5 situations -
Nuke6
17% -
0.69 -
80.8 -
0.95-
59% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChocoShaun plays

Across 293 matches ChocoShaun averages K/R 0.66 and ADR 75.5; the rating across the 280 rated matches is 0.91. Most room to improve: K/D at 0.89, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 46% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 73 of 280 matches the rating was 1.10 or higher (26%), in 150 it was below 0.90. In 218 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. ChocoShaun loses the most ELO in match 2 of the day (−93 ELO, win rate 42%). Things go best on Mirage (+29 ELO, win rate 45%). Match no. 4 of the day goes best: 54% win rate, +1 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ELO +65. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 75.9, Win rate at 48%. Last 30 days: 77 matches, win rate 55%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.