Chizik

Lithuania
On FACEIT since 2014 109 matches tracked
Last updated:

How does Chizik play?

Rating 0.98 K/R 0.71 ADR 78.8 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 12%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 23%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 54%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 12x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 42%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.4, Headshots +2 pp, Win rate +10 pp, Clutch 1v1 +39 pp
= Stayed the same
First kills at 8%
▼ Got worse
ELO −186

Sep 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Last 3 months: 0.73 (at the start 0.67). Just above the average (0.72).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
25 matches · 40% win rate
In match 1 of the day ±0 ELO
21 matches · 33% win rate
On Thursdays +31 ELO, win rate 42%

Chizik loses the most ELO on Mirage: −31 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 1.85 · Dust 2
  3. Most kills in a match: 27 · Anubis

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 71%
0.73 better than 53%
77.3 better than 35%
1.02 better than 54%
44% of 93 duels better than 16%
56% of 16 situations better than 90%
Mirage25
40% better than 17%
0.64 better than 13%
76.7 better than 34%
0.89 better than 13%
45% of 74 duels better than 19%
75% of 4 situations better than 99%
Anubis19
47% better than 38%
0.76 better than 66%
82.6 better than 63%
1.05 better than 64%
51% of 71 duels right on the average
50% of 8 situations better than 82%
Ancient14
57% -
0.74 -
83.6 -
0.98-
53% of 68 duels -
33% of 6 situations -
Nuke9
33% -
0.67 -
80.4 -
0.94-
44% of 52 duels -
50% of 2 situations -
Inferno8
50% -
0.70 -
70.7 -
0.99-
50% of 22 duels -
43% of 7 situations -
Vertigo4
25% -
0.77 -
80.5 -
1.03-
36% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chizik plays

Across 109 matches Chizik averages K/R 0.71, ADR 78.8 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 15.7 kills per match with 42% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 37 of 109 matches the rating was 1.10 or higher (34%), in 42 it was below 0.90. In 109 matches with detailed stats: 12 4Ks and 0 aces. Chizik loses the most ELO on Mirage (−31 ELO, win rate 40%). Things go best on Dust 2 (+31 ELO, win rate 57%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.4, Headshots +2 pp, Win rate +10 pp, Clutch 1v1 +39 pp. Got weaker: ELO −186. Unchanged in recent months: First kills at 8%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.