Chinvenguen

Taiwan
On FACEIT since 2022 134 matches tracked 28 matches in 30 days
ELO ▲ 29
2,026
30-day peak: 2,026
Rank SA ▲ 1,159 places
#6,503
Taiwan #2 in Taiwan
30 days · prev. #7,662 · best #5,983
Last updated:

How does Chinvenguen play?

Rating 1.12 K/R 0.81 ADR 88.0 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 4.0
Knife kills 1 in 134 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 15x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.29).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 65%
Enemies flashed per round 0.65+0.36 · Ø 0.29 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +139
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −12.3, Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months: 0.77 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
42 matches · 55% win rate
In match 2 of the day −18 ELO
36 matches · 36% win rate
Between 6:00 and 12:00 +1 ELO, win rate 43%

Chinvenguen loses the most ELO on Mirage: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache
  4. Highest rating in a match: 2.91 · Dust 2
  5. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 65%
0.79 better than 74%
86.3 better than 76%
1.08 better than 67%
55% of 202 duels better than 73%
29% of 24 situations better than 24%
Dust 240
50% better than 45%
0.85 better than 91%
91.8 better than 91%
1.19 better than 90%
58% of 199 duels better than 86%
50% of 28 situations better than 82%
Inferno22
41% better than 17%
0.92 better than 97%
102.1 better than 99%
1.25 better than 94%
68% of 135 duels better than 99%
0% of 12 situations better than 1%
Ancient12
50% -
0.71 -
79.0 -
0.99-
49% of 37 duels -
22% of 9 situations -
Anubis8
50% -
0.72 -
71.3 -
1.08-
28% of 18 duels -
0% of 2 situations -
Nuke7
71% -
0.68 -
67.9 -
1.00-
44% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chinvenguen plays

Across 134 matches Chinvenguen averages K/R 0.81, ADR 88.0 and a rating of 1.12. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Mirage with a 55% win rate in 42 matches. In 62 of 134 matches the rating was 1.10 or higher (46%), in 35 it was below 0.90. In 78 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.27. Chinvenguen loses the most ELO on Mirage (−24 ELO, win rate 55%). Things go best on Dust 2 (+53 ELO, win rate 50%). Improved over the last three months: ELO +139. Got weaker: K/R −0.08, Rating −0.10, ADR −12.3, Headshots −5 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 28 matches, win rate 54%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.