ChinaTemu

Poland
84 matches tracked 14 matches in 30 days
Last updated:

How does ChinaTemu play?

Rating 0.95 K/R 0.70 ADR 82.2 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 84 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most
Level 6

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 95%
Opening duels won 48%−1 pp · Ø 49% better than 38%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 64%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 9%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.96).

Headshot rate 42%−3 pp · Ø 45% better than 34%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.93−0.03 · Ø 0.96 better than 32%
Pistol kills per match 2.5
Knife kills 4 in 84 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so just below the average (12.8%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 41%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 44%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 14x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−0.7 · Ø 4.0 better than 36%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 35%
Deaths per round 75%+2 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 6 average
Whether ChinaTemu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.74
AugSepOctNov

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
27 matches · 41% win rate
On Mirage −20 ELO
26 matches · 54% win rate
On Fridays ±0 ELO, win rate 25%

ChinaTemu loses the most ELO in match 1 of the day: −47 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.78 · Anubis

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 64%
0.68 better than 33%
81.2 better than 64%
0.93 better than 30%
51% of 169 duels better than 59%
60% of 10 situations better than 95%
Dust 216
44% better than 30%
0.69 better than 36%
80.6 better than 58%
0.93 better than 27%
48% of 88 duels better than 40%
40% of 5 situations better than 59%
Ancient14
50% -
0.82 -
92.5 -
1.06-
48% of 130 duels -
20% of 5 situations -
Anubis12
58% -
0.72 -
83.5 -
1.02-
51% of 86 duels -
17% of 6 situations -
Cache6
67% -
0.69 -
79.7 -
0.93-
37% of 30 duels -
0% of 2 situations -
Inferno6
33% -
0.54 -
65.0 -
0.80-
53% of 36 duels -
100% of 1 situations -
Nuke4
25% -
0.66 -
83.8 -
0.83-
32% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChinaTemu plays

Across 84 matches ChinaTemu averages K/R 0.70, ADR 82.2 and a rating of 0.95. Biggest strength: Rounds with first kill at 14%, better than 95% of level 6 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 27 of 84 matches the rating was 1.10 or higher (32%), in 37 it was below 0.90. In 84 matches with detailed stats: 14 4Ks and 1 ace. ChinaTemu loses the most ELO in match 1 of the day (−47 ELO, win rate 41%). Things go best in match 2 of the day (+92 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +92 ELO. Last 30 days: 14 matches, win rate 79%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.