Chikiteam

Spain
On FACEIT since 2020 258 matches tracked 35 matches in 30 days
Last updated:

How does Chikiteam play?

Rating 0.95 K/R 0.68 ADR 78.4 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 257 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.94−0.07 · Ø 1.01 better than 24%
Pistol kills per match 2.9
Knife kills 6 in 257 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 19%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 27x 4K, 1 ace in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 49%+13 pp · Ø 36% better than 99%
Utility damage per round 7.9+3.6 · Ø 4.3 better than 97%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 78.2, Win rate at 51%
▼ Got worse
Headshots −2 pp, ELO −69

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −104 ELO
59 matches · 34% win rate
On Anubis −100 ELO
65 matches · 49% win rate
On Ancient −13 ELO
56 matches · 50% win rate

Chikiteam loses the most ELO in match 1 of the day: −104 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 32 · Nuke
  3. Highest rating in a match: 2.07 · Nuke

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis65
49% better than 37%
0.69 better than 30%
79.6 better than 43%
0.97 better than 33%
46% of 291 duels better than 23%
34% of 41 situations better than 43%
Inferno59
56% better than 63%
0.64 better than 17%
77.7 better than 41%
0.91 better than 21%
48% of 269 duels better than 36%
28% of 29 situations better than 26%
Ancient56
50% right on the average
0.67 better than 22%
78.7 better than 43%
0.93 better than 26%
49% of 237 duels better than 44%
35% of 34 situations better than 48%
Nuke25
64% better than 76%
0.82 better than 76%
89.8 better than 83%
1.18 better than 84%
52% of 85 duels right on the average
64% of 11 situations better than 94%
Cache20
50% -
0.67 -
72.1 -
0.92-
50% of 70 duels -
45% of 11 situations -
Dust 216
31% better than 3%
0.62 better than 7%
69.5 better than 6%
0.83 better than 4%
38% of 66 duels better than 3%
50% of 6 situations better than 80%
Mirage9
44% -
0.56 -
66.5 -
0.81-
40% of 40 duels -
40% of 5 situations -
Vertigo7
43% -
0.76 -
84.7 -
1.05-
59% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chikiteam plays

Across 257 matches Chikiteam averages K/R 0.68, ADR 78.4 and a rating of 0.95. Biggest strength: Utility hit rate at 49%, better than 99% of level 8 players. Most room to improve: Opening duels won at 47%, better than only 22% of level 8 players. Averages 14.9 kills per match with 45% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 77 of 257 matches the rating was 1.10 or higher (30%), in 120 it was below 0.90. In 181 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. Chikiteam loses the most ELO in match 1 of the day (−104 ELO, win rate 34%). Things go best on Inferno (+86 ELO, win rate 56%). From match no. 5 of the day on, things go best: 63% win rate, +59 ELO. Got weaker: Headshots −2 pp, ELO −69. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 78.2, Win rate at 51%. Last 30 days: 35 matches, win rate 46%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.