ChicoMoedas1

Brazil
78 matches tracked
Last updated:

How does ChicoMoedas1 play?

Rating 0.88 (from 54 matches) K/R 0.63 ADR 69.3 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 7
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 54 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 4%
Opening duels won 47%−3 pp better than 26%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 52%
Clutch 1v2 won 16%−5 pp better than 20%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 39%−7 pp better than 12%
AWP share of kills 5%−5 pp better than 32%
K/D 0.89−0.11 better than 14%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.7 pp better than 11%
Rounds with 3K 2.7%−1.2 pp better than 7%
MVPs per match 1.7−0.5 better than 5%
4Ks and aces 7x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 34%
Utility damage per round 3.1−1.1 better than 25%
Enemies flashed per round 0.13−0.14 better than 14%
Rounds with a death 71%−1 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.71.

Patterns

From the last 78 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +12 ELO, win rate 49%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.52 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
70% better than 96%
0.61 better than 6%
67.0 better than 4%
0.85-
40% of 53 duels better than 7%
64% of 11 situations better than 96%
Inferno17
53% level
0.71 better than 54%
74.2 better than 27%
0.99-
53% of 43 duels better than 65%
14% of 7 situations better than 7%
Mirage17
59% better than 80%
0.62 better than 9%
69.4 better than 8%
0.92-
46% of 35 duels better than 29%
39% of 18 situations better than 54%
Anubis10
20% -
0.65 -
67.7 -
0.84-
39% of 41 duels -
30% of 10 situations -
Cache6
67% -
0.64 -
69.3 -
0.95-
59% of 22 duels -
0% of 3 situations -
Ancient4
25% -
0.48 -
58.4 -
0.60-
50% of 12 duels -
33% of 3 situations -
Nuke3
33% -
0.63 -
77.4 -
0.65-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChicoMoedas1 plays

Across 78 matches ChicoMoedas1 averages K/R 0.63 and ADR 69.3; the rating across the 54 rated matches is 0.88. Most room to improve: Damage per round (ADR) at 69.3. That is better than only 4% of players on level 7. On average 13.7 kills per match, 39% of them headshots. The strongest map is Dust 2 with a 70% win rate in 20 matches. In 14 of 54 matches the rating was 1.10 or higher (26%), in 31 it was below 0.90. In 71 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. Things go best on Dust 2 (+36 ELO, win rate 70%). Last 30 days: 7 matches, win rate 57%, ELO balance +36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.