Chehh

Switzerland
On FACEIT since 2026 322 matches tracked 111 matches in 30 days
ELO ▲ 378
2,074
30-day peak: 2,248
Rank EU
#203,991
Switzerland #1,615 in Switzerland
Last updated:
Next update possible in 55m 32s

How does Chehh play?

Rating 0.99 (from 319 matches) K/R 0.73 ADR 80.1 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 319 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.6
Knife kills 6 in 322 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 49x 4K, 7 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 55%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +4.4, Win rate +10 pp, ELO +727
= Stayed the same
Headshots at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
65 matches · 45% win rate
On Dust 2 −19 ELO
99 matches · 46% win rate
On Mondays +4 ELO, win rate 33%

Chehh loses the most ELO on Anubis: −26 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Reached level 10 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.42 · Nuke
  5. Most kills in a match: 49 · Mirage

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
57% better than 73%
0.76 better than 62%
82.0 better than 57%
1.02 better than 48%
53% of 518 duels better than 62%
29% of 48 situations better than 23%
Dust 299
46% better than 32%
0.72 better than 39%
79.8 better than 42%
1.00 better than 38%
50% of 422 duels better than 41%
33% of 46 situations better than 36%
Anubis65
45% better than 30%
0.71 better than 34%
77.2 better than 28%
0.94 better than 19%
43% of 288 duels better than 12%
34% of 32 situations better than 42%
Ancient25
52% better than 52%
0.69 better than 23%
80.5 better than 45%
0.96 better than 26%
48% of 106 duels better than 31%
69% of 13 situations better than 97%
Nuke21
67% better than 82%
0.79 better than 63%
84.4 better than 60%
1.12 better than 74%
47% of 101 duels better than 20%
69% of 13 situations better than 97%
Inferno6
33% -
0.70 -
74.5 -
0.87-
28% of 18 duels -
50% of 4 situations -
Cache5
40% -
0.62 -
70.6 -
0.83-
36% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chehh plays

Across 322 matches Chehh averages K/R 0.73 and ADR 80.1; the rating across the 319 rated matches is 0.99. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 59% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 118 of 319 matches the rating was 1.10 or higher (37%), in 146 it was below 0.90. In 250 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: September 2026 at 1.12. Chehh loses the most ELO on Anubis (−26 ELO, win rate 45%). Things go best on Mirage (+191 ELO, win rate 57%). Improved over the last three months: K/R +0.05, Rating +0.09, ADR +4.4, Win rate +10 pp, ELO +727. Unchanged in recent months: Headshots at 59%. Last 30 days: 111 matches, win rate 56%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.