CheckWay

Russia
On FACEIT since 2016 174 matches tracked 67 matches in 30 days
ELO ▲ 212
3,422
30-day peak: 3,422
Rank EU ▲ 2,094 places
#1,668
Russia #462 in Russia
30 days · prev. #3,762 · best #1,615
Last updated:

How does CheckWay play?

Rating 1.12 (from 159 matches) K/R 0.75 ADR 81.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 2.6
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 34%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 17x 4K, 1 ace in 88 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 43%+9 pp · Ø 34% better than 97%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +5.0, Headshots +7 pp
= Stayed the same
K/R at 0.77, Rating at 1.11, Win rate at 57%
▼ Got worse
ELO −142

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
72 matches · 57% win rate
Between 18:00 and 24:00 −39 ELO, win rate 48%
On Saturdays ±0 ELO, win rate 40%

CheckWay loses the most ELO on Mirage: −46 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.35 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
57% better than 61%
0.79 better than 64%
85.0 better than 64%
1.13 better than 71%
61% of 201 duels better than 90%
46% of 41 situations better than 73%
Dust 245
53% better than 43%
0.72 better than 32%
80.6 better than 43%
1.12 better than 64%
64% of 136 duels better than 94%
28% of 36 situations better than 21%
Anubis20
65% better than 81%
0.75 right on the average
80.7 better than 45%
1.09 better than 59%
43% of 49 duels better than 8%
58% of 12 situations better than 89%
Nuke15
53% better than 33%
0.68 better than 14%
75.2 better than 16%
1.06 better than 42%
49% of 43 duels better than 27%
50% of 6 situations better than 74%
Ancient10
60% -
0.72 -
73.0 -
1.15-
77% of 13 duels -
64% of 11 situations -
Cache6
50% -
0.77 -
82.6 -
1.09-
46% of 13 duels -
33% of 6 situations -
Inferno6
50% -
0.76 -
85.9 -
1.26-
65% of 23 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CheckWay plays

Across 174 matches CheckWay averages K/R 0.75 and ADR 81.8; the rating across the 159 rated matches is 1.12. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 81 of 160 matches the rating was 1.10 or higher (51%), in 44 it was below 0.90. In 88 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.23. CheckWay loses the most ELO on Mirage (−46 ELO, win rate 57%). Things go best on Dust 2 (+2 ELO, win rate 53%). Improved over the last three months: ADR +5.0, Headshots +7 pp. Got weaker: ELO −142. Unchanged in recent months: K/R at 0.77, Rating at 1.11, Win rate at 57%. Last 30 days: 67 matches, win rate 55%, net ELO +214.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.