CheCheNa

Georgia
On FACEIT since 2020 434 matches tracked 127 matches in 30 days
Last updated:

How does CheCheNa play?

Rating 0.94 (from 429 matches) K/R 0.68 ADR 74.4 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 429 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (370 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.93−0.10 · Ø 1.03 better than 14%
Pistol kills per match 2.8
Zeus kills1 in 434 matches
Knife kills 8 in 434 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 54x 4K, 1 ace in 370 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 41%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 73.9, Headshots at 48%
▼ Got worse
Win rate −9 pp, ELO −188

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −116 ELO
78 matches · 46% win rate
On Cache −81 ELO
30 matches · 30% win rate
On Tuesdays −24 ELO, win rate 44%

CheCheNa loses the most ELO in match 2 of the day: −116 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 37 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2164
56% better than 66%
0.69 better than 26%
76.9 better than 29%
0.96 better than 24%
54% of 794 duels better than 66%
47% of 70 situations better than 75%
Mirage72
54% better than 59%
0.67 better than 18%
71.8 better than 11%
0.92 better than 15%
43% of 306 duels better than 11%
34% of 29 situations better than 40%
Inferno69
59% better than 69%
0.69 better than 24%
74.2 better than 16%
0.96 better than 20%
47% of 352 duels better than 19%
44% of 25 situations better than 62%
Nuke57
60% better than 69%
0.68 better than 20%
73.8 better than 14%
0.93 better than 15%
46% of 258 duels better than 19%
23% of 30 situations better than 12%
Cache30
30% better than 1%
0.60 better than 8%
68.0 better than 9%
0.83 better than 7%
38% of 163 duels better than 7%
22% of 9 situations better than 14%
Ancient23
39% better than 14%
0.73 better than 43%
74.3 better than 18%
0.99 better than 35%
37% of 112 duels better than 2%
47% of 15 situations better than 75%
Anubis14
43% -
0.63 -
70.8 -
0.83-
49% of 72 duels -
33% of 3 situations -
Vertigo5
20% -
0.78 -
88.2 -
1.04-
50% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CheCheNa plays

Across 434 matches CheCheNa averages K/R 0.68 and ADR 74.4; the rating across the 429 rated matches is 0.94. Most room to improve: Rating at 0.94, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 57 matches. In 135 of 429 matches the rating was 1.10 or higher (31%), in 208 it was below 0.90. In 370 matches with detailed stats: 54 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. CheCheNa loses the most ELO in match 2 of the day (−116 ELO, win rate 46%). Things go best in match 3 of the day (+70 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +70 ELO. Got weaker: Win rate −9 pp, ELO −188. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 73.9, Headshots at 48%. Last 30 days: 127 matches, win rate 50%, net ELO −208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.