ChatGPTaiBOT

Ukraine
On FACEIT since 2019 466 matches tracked 121 matches in 30 days
ELO ▼ 123
3,090
30-day peak: 3,437
Rank EU ▼ 3,607 places
#6,964
Ukraine #359 in Ukraine
30 days · prev. #3,357 · best #1,476
Last updated:

How does ChatGPTaiBOT play?

Rating 1.04 K/R 0.71 ADR 79.4 from 466 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 466 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (382 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 36%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.10+0.05 · Ø 1.05 better than 56%
Pistol kills per match 2.9
Zeus kills3 in 466 matches
Knife kills 6 in 466 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 19%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 58x 4K, 0 aces in 382 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (3.8).

Utility hit rate 44%+10 pp · Ø 34% better than 98%
Utility damage per round 9.1+5.3 · Ø 3.8 better than 99%
Enemies flashed per round 0.58+0.26 · Ø 0.32 better than 96%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +140
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −8.0, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 466 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −349 ELO
144 matches · 49% win rate
From match 5 of the day −203 ELO
181 matches · 46% win rate
Between 12:00 and 18:00 −39 ELO, win rate 47%
On Tuesdays −281 ELO, win rate 44%

ChatGPTaiBOT loses the most ELO on Ancient: −349 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.51 · Inferno
  4. Most kills in a match: 50 · Anubis

Maps in detail

from the last 466 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient144
49% better than 28%
0.71 better than 27%
79.4 better than 35%
1.02 better than 36%
56% of 340 duels better than 70%
44% of 116 situations better than 66%
Anubis113
54% better than 46%
0.72 better than 33%
80.7 better than 45%
1.05 better than 46%
58% of 318 duels better than 79%
34% of 96 situations better than 41%
Nuke64
63% better than 67%
0.72 better than 30%
80.3 better than 40%
1.04 better than 37%
58% of 231 duels better than 73%
37% of 46 situations better than 44%
Inferno57
51% better than 19%
0.73 better than 30%
79.3 better than 23%
1.09 better than 39%
54% of 101 duels better than 37%
29% of 49 situations better than 21%
Mirage45
49% better than 25%
0.67 better than 12%
72.3 better than 8%
1.02 better than 35%
50% of 76 duels better than 34%
36% of 47 situations better than 42%
Cache38
50% better than 21%
0.71 better than 18%
81.1 better than 32%
1.02 better than 23%
50% of 109 duels better than 26%
26% of 27 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How ChatGPTaiBOT plays

Across 466 matches ChatGPTaiBOT averages K/R 0.71, ADR 79.4 and a rating of 1.04. Biggest strength: Utility damage per round at 9.1, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 64 matches. In 183 of 466 matches the rating was 1.10 or higher (39%), in 157 it was below 0.90. In 382 matches with detailed stats: 58 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. ChatGPTaiBOT loses the most ELO on Ancient (−349 ELO, win rate 49%). Things go best on Anubis (+213 ELO, win rate 54%). Match no. 4 of the day goes best: 62% win rate, −56 ELO. Improved over the last three months: ELO +140. Got weaker: K/R −0.09, Rating −0.11, ADR −8.0, Win rate −3 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 121 matches, win rate 49%, net ELO −212.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.