Charl1ne

Russia
On FACEIT since 2019 315 matches tracked 77 matches in 30 days
ELO ▲ 94
3,303
30-day peak: 3,303
Rank EU ▲ 693 places
#2,728
Russia #751 in Russia
30 days · prev. #3,421 · best #2,069
Last updated:

How does Charl1ne play?

Rating 1.08 K/R 0.77 ADR 82.2 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 315 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 24%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.09+0.04 · Ø 1.05 better than 53%
Pistol kills per match 2.7
Knife kills 14 in 315 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 53%
MVPs per match 2.4+0.1 · Ø 2.3 better than 47%
4Ks and aces 45x 4K, 2 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 74%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +269
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 81.7
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −78 ELO
32 matches · 44% win rate
Between 0:00 and 6:00 −97 ELO, win rate 44%
On Tuesdays −19 ELO, win rate 46%

Charl1ne loses the most ELO in match 4 of the day: −78 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 37 · Nuke
  3. Highest rating in a match: 2.15 · Anubis
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
51% better than 34%
0.72 better than 31%
78.5 better than 31%
1.02 better than 35%
47% of 446 duels better than 19%
35% of 74 situations better than 38%
Dust 284
58% better than 62%
0.84 better than 81%
89.2 better than 80%
1.19 better than 81%
52% of 416 duels better than 46%
33% of 58 situations better than 34%
Anubis42
57% better than 57%
0.79 better than 67%
83.7 better than 61%
1.09 better than 59%
56% of 176 duels better than 70%
32% of 22 situations better than 33%
Ancient33
45% better than 19%
0.72 better than 31%
76.8 better than 21%
1.01 better than 32%
52% of 143 duels better than 47%
54% of 24 situations better than 85%
Nuke18
56% right on the average
0.77 right on the average
82.0 better than 48%
1.03 better than 33%
59% of 90 duels better than 76%
32% of 22 situations better than 31%
Inferno14
57% -
0.83 -
86.6 -
1.15-
54% of 65 duels -
45% of 11 situations -
Cache8
75% -
0.73 -
77.8 -
1.00-
60% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Charl1ne plays

Across 315 matches Charl1ne averages K/R 0.77, ADR 82.2 and a rating of 1.08. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Dust 2 with a 58% win rate in 84 matches. In 140 of 315 matches the rating was 1.10 or higher (44%), in 104 it was below 0.90. In 245 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. Charl1ne loses the most ELO in match 4 of the day (−78 ELO, win rate 44%). Things go best on Anubis (+61 ELO, win rate 57%). Improved over the last three months: Win rate +4 pp, ELO +269. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 81.7. Last 30 days: 77 matches, win rate 60%, net ELO +274.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.