ChapoXxx

Germany
On FACEIT since 2024 155 matches tracked 112 matches in 30 days
ELO ▲ 196
2,186
30-day peak: 2,186
Rank EU
#150,761
Germany #4,035 in Germany
Last updated:

How does ChapoXxx play?

Rating 1.08 K/R 0.79 ADR 90.3 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 155 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.5
Knife kills 3 in 155 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 56%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 29x 4K, 7 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 6.1+1.8 · Ø 4.3 better than 88%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 91%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ChapoXxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 1.12.

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
53 matches · 53% win rate
In match 2 of the day ±0 ELO
32 matches · 38% win rate
Between 0:00 and 6:00 −40 ELO, win rate 47%
On Sundays +9 ELO, win rate 45%

ChapoXxx loses the most ELO on Dust 2: −52 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 48 · Mirage
  4. Reached level 10 · Inferno
  5. Highest rating in a match: 2.58 · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
53% better than 59%
0.77 better than 65%
86.9 better than 78%
1.07 better than 62%
49% of 309 duels better than 39%
36% of 25 situations better than 44%
Mirage35
66% better than 92%
0.85 better than 90%
94.3 better than 94%
1.17 better than 87%
58% of 260 duels better than 85%
17% of 12 situations better than 6%
Anubis22
59% better than 72%
0.81 better than 80%
92.8 better than 92%
1.07 better than 63%
53% of 164 duels better than 61%
50% of 8 situations better than 78%
Inferno19
58% better than 65%
0.75 better than 54%
90.4 better than 84%
1.05 right on the average
49% of 153 duels better than 33%
60% of 5 situations better than 90%
Ancient14
29% -
0.79 -
92.2 -
1.05-
61% of 99 duels -
33% of 6 situations -
Cache7
29% -
0.78 -
92.1 -
1.01-
65% of 31 duels -
20% of 5 situations -
Nuke4
0% -
0.44 -
61.7 -
0.57-
10% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChapoXxx plays

Across 155 matches ChapoXxx averages K/R 0.79, ADR 90.3 and a rating of 1.08. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Mirage with a 66% win rate in 35 matches. In 65 of 155 matches the rating was 1.10 or higher (42%), in 58 it was below 0.90. In 142 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: September 2026 at 1.53. ChapoXxx loses the most ELO on Dust 2 (−52 ELO, win rate 53%). Things go best on Mirage (+51 ELO, win rate 66%). Match no. 3 of the day goes best: 71% win rate, +51 ELO. Last 30 days: 112 matches, win rate 54%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.