ChacalanS

LB
73 matches tracked 10 matches in 30 days
Last updated:

How does ChacalanS play?

Rating 1.11 (from 24 matches) K/R 0.89 ADR 89.1 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 24 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerEntryClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

24% headshots and so well below the average (48%).

Headshot rate 24%−24 pp · Ø 48% better than 1%
AWP share of kills 66%+56 pp · Ø 10% better than 99%
K/D 1.27+0.25 · Ø 1.02 better than 98%
Pistol kills per match 2.1
Zeus kills1 in 73 matches
Knife kills 1 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.2%).

2K rounds 16.9%+3.7 pp · Ø 13.2% better than 99%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 60%
MVPs per match 2.7+0.4 · Ø 2.3 better than 91%
4Ks and aces 3x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 2%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 27%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, ADR −12.8, Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.95. Last 3 months: 0.80 (at the start 0.93). Clearly above the average (0.73).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +10 ELO
28 matches · 39% win rate
Between 0:00 and 6:00 +10 ELO, win rate 45%

ChacalanS loses the most ELO in match 1 of the day: +10 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
74% better than 99%
0.93 better than 99%
93.2 better than 95%
1.24-
67% of 66 duels better than 99%
60% of 10 situations better than 94%
Anubis13
46% -
0.91 -
91.9 -
0.92-
71% of 14 duels -
-
Inferno11
18% -
0.79 -
77.5 -
0.89-
88% of 8 duels -
33% of 3 situations -
Ancient8
50% -
0.90 -
88.2 -
1.22-
62% of 13 duels -
50% of 2 situations -
Mirage6
33% -
0.86 -
87.2 -
0.32-
0% of 3 duels -
-
Nuke5
40% -
0.83 -
87.7 -
0.81-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ChacalanS plays

Across 73 matches ChacalanS averages K/R 0.89 and ADR 89.1; the rating across the 24 rated matches is 1.11. Biggest strength: Opening duels won at 64%, better than 99% of level 8 players. Most room to improve: Headshot rate at 24%, better than only 1% of level 8 players. Averages 19.5 kills per match with 24% headshots. The strongest map is Dust 2 with a 74% win rate in 27 matches. In 11 of 24 matches the rating was 1.10 or higher (46%), in 8 it was below 0.90. In 24 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. ChacalanS loses the most ELO in match 1 of the day (+10 ELO, win rate 39%). Things go best on Dust 2 (+53 ELO, win rate 74%). Got weaker: K/R −0.13, ADR −12.8, Headshots −2 pp, Win rate −7 pp. Last 30 days: 10 matches, win rate 80%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.