Chaca-
Name history of Chaca-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 664 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average44% headshots and so right on the average (44%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so clearly below the average (3.7%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.68 (at the start 0.64). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 0.96 (at the start 0.91). Slightly below the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 78.0. Last 3 months: 72.5 (at the start 69.1). Clearly below the average (78.6).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 43% (at the start 48%). Just below the average (44%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 48% (at the start 55%). Clearly below the average (51%).
Best month: October 2026 with 1,189. Last 3 months: 1,189 (at the start 1,000).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Chaca- loses the most ELO on Mirage: −114 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 1.94 · Anubis
- Most kills in a match: 33 · Nuke
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How Chaca- plays
Across 151 matches Chaca- averages K/R 0.67, ADR 71.6 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 86% of level 5 players. Most room to improve: Damage per round (ADR) at 71.6, better than only 13% of level 5 players. Averages 14.9 kills per match with 44% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 35 of 151 matches the rating was 1.10 or higher (23%), in 69 it was below 0.90. In 127 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Chaca- loses the most ELO on Mirage (−114 ELO, win rate 45%). Things go best in match 3 of the day (+116 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +116 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +189. Got weaker: Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: ADR at 72.5. Last 30 days: 33 matches, win rate 58%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.