Chaca-

Argentina
On FACEIT since 2025 151 matches tracked 33 matches in 30 days
Last updated:

How does Chaca- play?

Rating 0.94 K/R 0.67 ADR 71.6 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 5

Compared with 664 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 49%−1 pp · Ø 50% better than 53%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 44%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so right on the average (44%).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.95−0.03 · Ø 0.98 better than 50%
Pistol kills per match 2.2
Knife kills 1 in 151 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.7%).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 25%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 22%
MVPs per match 2.0−0.1 · Ø 2.1 better than 39%
4Ks and aces 14x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 46%
Enemies flashed per round 0.29+0.05 · Ø 0.24 better than 62%
Deaths per round 70%−3 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Rating +0.05, ELO +189
= Stayed the same
ADR at 72.5
▼ Got worse
Headshots −5 pp, Win rate −7 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.68 (at the start 0.64). Slightly below the average (0.71).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
44 matches · 45% win rate
In match 2 of the day −68 ELO
37 matches · 35% win rate
On Thursdays −5 ELO, win rate 29%

Chaca- loses the most ELO on Mirage: −114 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.94 · Anubis
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
45% better than 31%
0.65 better than 23%
71.6 better than 19%
0.90 better than 23%
48% of 159 duels better than 44%
21% of 33 situations better than 13%
Anubis32
63% better than 89%
0.68 better than 32%
73.7 better than 22%
0.96 better than 43%
54% of 124 duels better than 72%
35% of 26 situations better than 42%
Dust 224
33% better than 5%
0.71 better than 56%
73.8 better than 28%
1.00 better than 60%
44% of 109 duels better than 22%
42% of 19 situations better than 62%
Ancient21
48% better than 47%
0.72 better than 59%
75.4 better than 34%
1.02 better than 71%
54% of 67 duels better than 75%
55% of 11 situations better than 89%
Nuke16
56% better than 55%
0.58 better than 11%
63.6 better than 7%
0.84 better than 14%
42% of 50 duels better than 17%
11% of 9 situations better than 6%
Inferno8
38% -
0.62 -
62.2 -
0.86-
60% of 20 duels -
29% of 7 situations -
Cache6
50% -
0.63 -
69.2 -
0.93-
26% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chaca- plays

Across 151 matches Chaca- averages K/R 0.67, ADR 71.6 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 86% of level 5 players. Most room to improve: Damage per round (ADR) at 71.6, better than only 13% of level 5 players. Averages 14.9 kills per match with 44% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 35 of 151 matches the rating was 1.10 or higher (23%), in 69 it was below 0.90. In 127 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Chaca- loses the most ELO on Mirage (−114 ELO, win rate 45%). Things go best in match 3 of the day (+116 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +116 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +189. Got weaker: Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: ADR at 72.5. Last 30 days: 33 matches, win rate 58%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.