Chabij

Sweden
On FACEIT since 2015 194 matches tracked 50 matches in 30 days
Last updated:

How does Chabij play?

Rating 0.95 (from 125 matches) K/R 0.66 ADR 73.2 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 125 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−5 pp better than 2%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 6%−5 pp better than 35%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.2
Knife kills 1 in 194 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.5 pp better than 13%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 14x 4K, 1 ace in 124 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.1+1.0 better than 75%
Enemies flashed per round 0.44+0.14 better than 85%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +158
= Stayed the same
K/R at 0.66, ADR at 73.0
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.66 (at the start 0.67).

Patterns

From the last 194 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −60 ELO
21 matches · 48% wins
On Dust 2 −55 ELO
45 matches · 49% wins
Between 12:00 and 18:00 +27 ELO, win rate 44%
On Mondays −55 ELO, win rate 38%

Chabij loses the most ELO in match 4 of the day: −60 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Highest rating in a match: 1.80 · Nuke
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
49% better than 37%
0.65 better than 10%
72.6 better than 11%
0.92 better than 14%
48% of 162 duels better than 31%
47% of 30 situations better than 77%
Mirage45
47% better than 30%
0.68 better than 20%
76.5 better than 26%
0.99 better than 34%
53% of 116 duels better than 59%
44% of 32 situations better than 68%
Ancient38
55% better than 55%
0.64 better than 7%
72.7 better than 9%
0.85 better than 3%
44% of 136 duels better than 14%
39% of 31 situations better than 52%
Nuke32
63% better than 70%
0.70 better than 30%
72.3 better than 14%
1.07 better than 59%
54% of 80 duels better than 61%
31% of 26 situations better than 30%
Anubis15
53% level
0.67 better than 15%
69.1 better than 3%
1.09-
45% of 44 duels better than 14%
60% of 5 situations better than 93%
Inferno15
67% better than 86%
0.63 better than 5%
70.9 better than 5%
0.89-
48% of 29 duels better than 26%
0% of 9 situations better than 1%
Cache3
33% -
0.65 -
74.6 -
0.89-
60% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chabij plays

Across 194 matches Chabij averages K/R 0.66 and ADR 73.2; the rating across the 125 rated matches is 0.95. Biggest strength: Utility with impact at 40%. That is better than 83% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 2% of players on level 10. On average 14.7 kills per match, 48% of them headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 43 of 125 matches the rating was 1.10 or higher (34%), in 56 it was below 0.90. In 124 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: August 2026 at 0.96. Chabij loses the most ELO in match 4 of the day (−60 ELO, win rate 48%). Things go best in match 1 of the day (+85 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, ELO +158. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.66, ADR at 73.0. Last 30 days: 50 matches, win rate 52%, ELO balance +67.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.