Chabbandaman

Sweden
On FACEIT since 2017 49 matches tracked 24 matches in 30 days
Last updated:

How does Chabbandaman play?

Rating 0.95 K/R 0.66 ADR 74.8 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 29% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 28%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.97−0.04 · Ø 1.01 better than 34%
Pistol kills per match 2.6
Knife kills 2 in 49 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 3x 4K, 1 ace in 49 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 5.9+1.5 · Ø 4.4 better than 88%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
Whether Chabbandaman is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches, all from the last 3 months.

Kills per round (K/R)

0.63
SepOctNov

Best month: September 2026 with 0.75.

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 26 · Mirage
  3. Longest win streak: 3 wins in a row · Inferno
  4. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
50% -
0.65 -
77.4 -
0.89-
57% of 44 duels -
25% of 12 situations -
Dust 211
55% -
0.68 -
72.3 -
0.99-
44% of 36 duels -
60% of 10 situations -
Anubis9
44% -
0.74 -
80.2 -
1.05-
43% of 21 duels -
20% of 5 situations -
Ancient6
67% -
0.71 -
78.2 -
1.05-
38% of 24 duels -
100% of 2 situations -
Inferno4
75% -
0.59 -
67.2 -
0.90-
47% of 15 duels -
0% of 1 situations -
Cache3
100% -
0.59 -
65.1 -
0.87-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chabbandaman plays

Across 49 matches Chabbandaman averages K/R 0.66, ADR 74.8 and a rating of 0.95. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 14.6 kills per match with 44% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 14 of 49 matches the rating was 1.10 or higher (29%), in 23 it was below 0.90. In 49 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. Last 30 days: 24 matches, win rate 54%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.