Chaalbaaz

Denmark
On FACEIT since 2015 156 matches tracked
Last updated:

How does Chaalbaaz play?

Rating 1.04 K/R 0.73 ADR 81.5 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 156 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 53%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.04+0.03 · Ø 1.01 better than 60%
Pistol kills per match 3.3
Knife kills 1 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 42%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 42%
4Ks and aces 30x 4K, 7 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +343
= Stayed the same
Headshots at 49%, Win rate at 43%, First kills at 10%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.4, Clutch 1v1 −17 pp

Sep 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Last 3 months: 0.71 (at the start 0.76). Just below the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
29 matches · 48% win rate
On Inferno −20 ELO
27 matches · 52% win rate
Between 12:00 and 18:00 −49 ELO, win rate 37%
On Tuesdays −71 ELO, win rate 38%

Chaalbaaz loses the most ELO on Mirage: −54 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.16 · Nuke

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
38% better than 13%
0.71 better than 38%
76.5 better than 28%
1.02 better than 55%
48% of 106 duels better than 31%
41% of 22 situations better than 61%
Mirage29
48% better than 42%
0.71 better than 39%
79.8 better than 47%
1.00 better than 45%
54% of 115 duels better than 70%
27% of 26 situations better than 20%
Inferno27
52% better than 46%
0.77 better than 67%
86.4 better than 74%
1.10 better than 71%
68% of 87 duels better than 99%
22% of 18 situations better than 18%
Dust 220
45% better than 30%
0.72 better than 44%
81.4 better than 58%
1.00 better than 41%
49% of 106 duels better than 41%
50% of 8 situations better than 81%
Nuke17
24% better than 1%
0.69 better than 20%
76.8 better than 26%
0.97 better than 26%
52% of 73 duels better than 46%
30% of 10 situations better than 28%
Anubis13
46% -
0.78 -
88.3 -
1.03-
51% of 43 duels -
50% of 10 situations -
Cache13
46% -
0.78 -
85.4 -
1.10-
58% of 60 duels -
40% of 10 situations -
Vertigo8
63% -
0.78 -
81.6 -
1.14-
42% of 26 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chaalbaaz plays

Across 156 matches Chaalbaaz averages K/R 0.73, ADR 81.5 and a rating of 1.04. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 52% win rate in 27 matches. In 57 of 156 matches the rating was 1.10 or higher (37%), in 51 it was below 0.90. In 156 matches with detailed stats: 30 4Ks and 7 aces. Chaalbaaz loses the most ELO on Mirage (−54 ELO, win rate 48%). Improved over the last three months: ELO +343. Got weaker: K/R −0.05, Rating −0.07, ADR −5.4, Clutch 1v1 −17 pp. Unchanged in recent months: Headshots at 49%, Win rate at 43%, First kills at 10%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.