ChaKve

Georgia
On FACEIT since 2017 88 matches tracked 66 matches in 30 days
Last updated:

How does ChaKve play?

Rating 1.11 K/R 0.79 ADR 87.5 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 88 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 3.0
Knife kills 4 in 88 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 74%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 13x 4K, 6 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ChaKve is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Reached level 10 · Nuke
  3. Longest win streak: 11 wins in a row · Anubis
  4. Highest rating in a match: 2.62 · Mirage

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
50% right on the average
0.71 better than 35%
81.6 better than 54%
0.99 better than 35%
48% of 71 duels better than 34%
60% of 10 situations better than 95%
Anubis16
63% better than 84%
0.80 better than 76%
92.6 better than 91%
1.12 better than 77%
55% of 103 duels better than 70%
67% of 6 situations better than 96%
Inferno15
40% better than 11%
0.78 better than 68%
89.7 better than 83%
1.09 better than 63%
57% of 104 duels better than 77%
29% of 7 situations better than 20%
Nuke15
47% better than 29%
0.75 better than 47%
84.2 better than 61%
1.03 better than 41%
44% of 78 duels better than 12%
25% of 4 situations better than 20%
Cache9
78% -
0.72 -
74.5 -
1.10-
50% of 58 duels -
50% of 4 situations -
Mirage9
56% -
0.93 -
95.7 -
1.38-
36% of 47 duels -
13% of 8 situations -
Ancient6
67% -
0.90 -
97.6 -
1.31-
53% of 34 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChaKve plays

Across 88 matches ChaKve averages K/R 0.79, ADR 87.5 and a rating of 1.11. Biggest strength: Utility damage per round at 7.7, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 44% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 41 of 88 matches the rating was 1.10 or higher (47%), in 26 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 6 aces. Things go best from match 5 of the day (±0 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate. Last 30 days: 66 matches, win rate 52%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.