ChRiS_-_

Brazil
104 matches tracked 24 matches in 30 days
ELO ▼ 3
2,298
30-day peak: 2,325
Rank SA ▼ 81 places
#2,354
BR #1,496 in BR
30 days · prev. #2,273 · best #2,273
Last updated:

How does ChRiS_-_ play?

Rating 1.21 K/R 0.84 ADR 85.9 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 104 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 60%+10 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+8 pp · Ø 20% better than 86%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.00).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.24+0.24 · Ø 1.00 better than 94%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.6%+2.5 pp · Ø 13.1% better than 90%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 90%
MVPs per match 2.9+0.7 · Ø 2.2 better than 93%
4Ks and aces 30x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ChRiS_-_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −20 ELO
24 matches · 71% win rate
In match 2 of the day −18 ELO
32 matches · 44% win rate
On Mondays −30 ELO, win rate 55%

ChRiS_-_ loses the most ELO on Inferno: −20 ELO, 71% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.14 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno24
71% better than 94%
0.82 better than 77%
86.4 better than 69%
1.21 better than 85%
63% of 103 duels better than 90%
40% of 15 situations better than 55%
Anubis18
56% better than 62%
0.85 better than 91%
87.1 better than 78%
1.19 better than 89%
61% of 102 duels better than 92%
43% of 7 situations better than 59%
Ancient17
53% better than 55%
0.82 better than 82%
82.1 better than 53%
1.16 better than 85%
57% of 83 duels better than 79%
14% of 7 situations better than 6%
Mirage13
54% -
0.94 -
92.1 -
1.37-
59% of 78 duels -
33% of 6 situations -
Dust 212
50% -
0.85 -
85.5 -
1.20-
61% of 64 duels -
50% of 6 situations -
Nuke11
64% -
0.86 -
85.4 -
1.15-
59% of 63 duels -
0% of 2 situations -
Cache9
67% -
0.77 -
82.0 -
1.15-
62% of 34 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChRiS_-_ plays

Across 104 matches ChRiS_-_ averages K/R 0.84, ADR 85.9 and a rating of 1.21. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 44% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 64 of 104 matches the rating was 1.10 or higher (62%), in 22 it was below 0.90. In 98 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.23. ChRiS_-_ loses the most ELO on Inferno (−20 ELO, win rate 71%). Things go best in match 3 of the day (−4 ELO, win rate 72%). Match no. 3 of the day goes best: 72% win rate, −4 ELO. Last 30 days: 24 matches, win rate 50%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.