ChRiS_-_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (50%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.24 K/D and so well above the average (1.00).
Impact
Strength2.9 MVPs per match and so well above the average (2.2).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageKills per round (K/R)
Best month: August 2026 with 0.86.
Rating, 1.00 is an average match
Best month: August 2026 with 1.23.
Damage per round (ADR)
Best month: August 2026 with 87.7.
Share of headshot kills
Best month: August 2026 with 45%.
Matches won (win rate)
Best month: August 2026 with 64%.
Best month: September 2026 with 2,353.
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 104 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ChRiS_-_ loses the most ELO on Inferno: −20 ELO, 71% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Highest rating in a match: 2.14 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 104 matchesCompared with players on the same level who have at least 15 matches on the map.
How ChRiS_-_ plays
Across 104 matches ChRiS_-_ averages K/R 0.84, ADR 85.9 and a rating of 1.21. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 44% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 64 of 104 matches the rating was 1.10 or higher (62%), in 22 it was below 0.90. In 98 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.23. ChRiS_-_ loses the most ELO on Inferno (−20 ELO, win rate 71%). Things go best in match 3 of the day (−4 ELO, win rate 72%). Match no. 3 of the day goes best: 72% win rate, −4 ELO. Last 30 days: 24 matches, win rate 50%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.