Ch0ppazzz

Eritrea
On FACEIT since 2019 137 matches tracked 21 matches in 30 days
Last updated:

How does Ch0ppazzz play?

Rating 0.90 K/R 0.65 ADR 71.8 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 37%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 42%−10 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.04).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.88−0.16 · Ø 1.04 better than 3%
Pistol kills per match 2.7
Knife kills 3 in 137 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.5%).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 3%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 6%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 16x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +13 pp, ELO +704
= Stayed the same
K/R at 0.64, Rating at 0.89, ADR at 71.6, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.67. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
24 matches · 38% win rate
In match 2 of the day −26 ELO
28 matches · 43% win rate
On Saturdays +30 ELO, win rate 32%

Ch0ppazzz loses the most ELO in match 3 of the day: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.80 · Mirage
  4. Most kills in a match: 33 · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 20%
0.69 better than 20%
75.3 better than 18%
0.95 better than 16%
42% of 219 duels better than 6%
42% of 36 situations better than 61%
Dust 234
53% better than 48%
0.65 better than 9%
73.1 better than 11%
0.90 better than 6%
49% of 131 duels better than 32%
43% of 14 situations better than 62%
Ancient21
52% better than 43%
0.56 better than 1%
62.4 better than 1%
0.77 better than 1%
41% of 104 duels better than 5%
73% of 11 situations better than 98%
Anubis13
46% -
0.60 -
68.1 -
0.86-
29% of 55 duels -
14% of 7 situations -
Inferno6
50% -
0.64 -
67.4 -
0.94-
46% of 26 duels -
100% of 1 situations -
Nuke6
50% -
0.65 -
72.1 -
0.92-
41% of 22 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ch0ppazzz plays

Across 137 matches Ch0ppazzz averages K/R 0.65, ADR 71.8 and a rating of 0.90. Most room to improve: Opening duels won at 42%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 53% win rate in 34 matches. In 37 of 137 matches the rating was 1.10 or higher (27%), in 71 it was below 0.90. In 116 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 0.93. Ch0ppazzz loses the most ELO in match 3 of the day (−30 ELO, win rate 38%). Things go best on Dust 2 (+60 ELO, win rate 53%). Match no. 1 of the day goes best: 58% win rate, +60 ELO. Improved over the last three months: Win rate +13 pp, ELO +704. Unchanged in recent months: K/R at 0.64, Rating at 0.89, ADR at 71.6, Headshots at 53%. Last 30 days: 21 matches, win rate 48%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.