Ch0XCCC

Taiwan
On FACEIT since 2017 251 matches tracked 30 matches in 30 days
ELO ▲ 11
2,116
30-day peak: 2,116
Rank OCE ▲ 87 places
#943
Taiwan #4 in Taiwan
30 days · prev. #1,030 · best #859
Last updated:

How does Ch0XCCC play?

Rating 1.01 (from 231 matches) K/R 0.72 ADR 79.5 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 231 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.8
Knife kills 1 in 251 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 28x 4K, 3 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 66%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.72, ADR at 79.6
▼ Got worse
Headshots −8 pp, ELO −353

Sep to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −121 ELO
64 matches · 42% win rate
On Anubis −82 ELO
29 matches · 45% win rate
Between 6:00 and 12:00 −176 ELO, win rate 46%
On Sundays −92 ELO, win rate 45%

Ch0XCCC loses the most ELO in match 2 of the day: −121 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.91 · Anubis
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
56% better than 69%
0.70 better than 30%
76.9 better than 30%
0.99 better than 37%
45% of 274 duels better than 18%
47% of 47 situations better than 74%
Dust 257
51% better than 51%
0.77 better than 64%
84.0 better than 65%
1.07 better than 62%
52% of 176 duels right on the average
29% of 24 situations better than 25%
Ancient44
57% better than 70%
0.73 better than 43%
80.3 better than 44%
0.98 better than 33%
44% of 187 duels better than 16%
38% of 21 situations better than 53%
Anubis29
45% better than 30%
0.75 better than 54%
83.4 better than 64%
1.06 better than 60%
52% of 91 duels better than 54%
23% of 22 situations better than 16%
Cache16
31% -
0.59 -
70.5 -
0.82-
45% of 58 duels -
29% of 7 situations -
Inferno15
53% better than 43%
0.74 better than 48%
80.4 better than 46%
1.05-
57% of 35 duels better than 68%
50% of 6 situations better than 75%
Nuke8
75% -
0.72 -
76.0 -
1.13-
48% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ch0XCCC plays

Across 251 matches Ch0XCCC averages K/R 0.72 and ADR 79.5; the rating across the 231 rated matches is 1.01. Most room to improve: Opening duels won at 46%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Ancient with a 57% win rate in 44 matches. In 89 of 231 matches the rating was 1.10 or higher (39%), in 82 it was below 0.90. In 190 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. Ch0XCCC loses the most ELO in match 2 of the day (−121 ELO, win rate 42%). Things go best on Ancient (+121 ELO, win rate 57%). Match no. 4 of the day goes best: 65% win rate, +2 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −8 pp, ELO −353. Unchanged in recent months: K/R at 0.72, ADR at 79.6. Last 30 days: 30 matches, win rate 53%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.