Ceruttera

Brazil
On FACEIT since 2022 506 matches tracked 139 matches in 30 days
ELO ▲ 5
3,696
30-day peak: 3,804
Rank SA ▼ 6 places
#11
Brazil #9 in Brazil
30 days · prev. #5 · best #3
Last updated:

How does Ceruttera play?

Rating 1.15 (from 438 matches) K/R 0.82 ADR 91.2 from 506 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 438 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (403 matches).

3,500+ ELO

Compared with 1,491 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so right on the average (12%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 39%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 67%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so slightly above the average (1.11).

Headshot rate 53%−1 pp · Ø 54% better than 44%
AWP share of kills 6%−7 pp · Ø 13% better than 43%
K/D 1.17+0.06 · Ø 1.11 better than 58%
Pistol kills per match 2.9 from the last 439
Knife kills 7 in 439 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.5).

2K rounds 14.9%+0.7 pp · Ø 14.2% better than 58%
3K rounds 4.9%+0.4 pp · Ø 4.5% better than 58%
MVPs per match 2.9+0.4 · Ø 2.5 better than 78%
4Ks and aces 104x 4K, 16 aces in 403 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.34).

Utility hit rate 38%+3 pp · Ø 35% better than 81%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 86%
Enemies flashed per round 0.60+0.26 · Ø 0.34 better than 97%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp, ELO +286
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 91.7
▼ Got worse
Win rate −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.81). Slightly above the average (0.78).

Patterns

From the last 439 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −168 ELO
55 matches · 60% win rate
In match 3 of the day −50 ELO
70 matches · 53% win rate
On Thursdays −182 ELO, win rate 49%

Ceruttera loses the most ELO on Ancient: −168 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Dust 2
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 439 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
55% better than 41%
0.83 better than 64%
92.9 better than 82%
1.15 better than 59%
53% of 722 duels better than 37%
38% of 81 situations better than 46%
Dust 2122
60% better than 58%
0.81 better than 57%
89.7 better than 69%
1.14 better than 53%
54% of 565 duels better than 46%
41% of 70 situations better than 52%
Ancient55
60% better than 58%
0.82 better than 62%
90.2 better than 74%
1.15 better than 61%
55% of 266 duels better than 56%
48% of 29 situations better than 71%
Cache43
58% better than 59%
0.84 better than 81%
93.2 better than 88%
1.19 better than 83%
56% of 224 duels better than 66%
36% of 22 situations better than 40%
Anubis35
69% better than 87%
0.83 better than 69%
92.0 better than 83%
1.17 better than 67%
54% of 145 duels right on the average
26% of 23 situations better than 20%
Nuke31
58% better than 40%
0.80 right on the average
85.0 better than 47%
1.13 right on the average
53% of 161 duels better than 42%
59% of 17 situations better than 89%

Compared with players on the same level who have at least 15 matches on the map.

How Ceruttera plays

Across 506 matches Ceruttera averages K/R 0.82 and ADR 91.2; the rating across the 438 rated matches is 1.15. Biggest strength: Utility damage per round at 5.4, better than 86% of level 10 · 3,500+ ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Anubis with a 69% win rate in 35 matches. In 239 of 438 matches the rating was 1.10 or higher (55%), in 114 it was below 0.90. In 403 matches with detailed stats: 104 4Ks and 16 aces. Best month by rating: September 2026 at 1.17. Ceruttera loses the most ELO on Ancient (−168 ELO, win rate 60%). Things go best in match 1 of the day (+469 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +469 ELO. Improved over the last three months: Headshots +2 pp, ELO +286. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 91.7. Last 30 days: 139 matches, win rate 53%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.