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Centik-

USA
On FACEIT since 2015 269 matches tracked 24 matches in 30 days
ELO ▲ 7
2,365
30-day peak: 2,425
Rank NA ▼ 642 places
#2,673
USA #2,055 in USA
30 days · prev. #2,031 · best #1,888
Last updated:

How does Centik- play?

Rating 1.00 (from 236 matches) K/R 0.73 ADR 80.4 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (51%).

Headshot rate 66%+15 pp · Ø 51% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.08 · Ø 1.04 better than 19%
Pistol kills per match 2.3 from the last 251
Knife kills 2 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 41%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 47%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 44x 4K, 5 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 54%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 93%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 66%
▼ Got worse
K/R −0.07, Rating −0.12, ADR −7.4, Win rate −6 pp, ELO −140

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −298 ELO
79 matches · 48% win rate
In match 2 of the day −157 ELO
36 matches · 44% win rate
Between 12:00 and 18:00 −136 ELO, win rate 38%
On Sundays −137 ELO, win rate 38%

Centik- loses the most ELO on Mirage: −298 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.59 · Ancient
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
48% better than 33%
0.71 better than 33%
80.3 better than 45%
0.95 better than 21%
46% of 408 duels better than 21%
23% of 44 situations better than 12%
Dust 261
54% better than 57%
0.74 right on the average
81.2 better than 48%
1.02 better than 42%
46% of 262 duels better than 22%
46% of 26 situations better than 73%
Ancient34
59% better than 71%
0.78 better than 64%
82.1 better than 49%
1.08 better than 62%
54% of 114 duels better than 62%
28% of 25 situations better than 24%
Anubis34
50% better than 39%
0.75 better than 53%
82.4 better than 53%
1.02 better than 44%
47% of 174 duels better than 24%
33% of 9 situations better than 41%
Inferno19
42% better than 10%
0.74 better than 45%
79.5 better than 34%
1.00 better than 28%
42% of 93 duels better than 5%
22% of 9 situations better than 16%
Cache14
43% -
0.69 -
79.8 -
0.92-
61% of 69 duels -
50% of 2 situations -
Nuke10
50% -
0.74 -
78.1 -
0.95-
51% of 51 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Centik- plays

Across 269 matches Centik- averages K/R 0.73 and ADR 80.4; the rating across the 236 rated matches is 1.00. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 66% headshots. The strongest map is Ancient with a 59% win rate in 34 matches. In 89 of 251 matches the rating was 1.10 or higher (35%), in 104 it was below 0.90. In 200 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: July 2026 at 1.08. Centik- loses the most ELO on Mirage (−298 ELO, win rate 48%). Things go best on Dust 2 (+271 ELO, win rate 54%). Match no. 3 of the day goes best: 59% win rate, +120 ELO. Got weaker: K/R −0.07, Rating −0.12, ADR −7.4, Win rate −6 pp, ELO −140. Unchanged in recent months: Headshots at 66%. Last 30 days: 24 matches, win rate 46%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.