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Ce1roo

Greenland
On FACEIT since 2025 228 matches tracked 30 matches in 30 days
Last updated:

How does Ce1roo play?

Rating 1.09 K/R 0.78 ADR 84.2 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 228 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 7%−3 pp · Ø 10% better than 41%
K/D 1.06+0.06 · Ø 1.00 better than 75%
Pistol kills per match 3.5
Knife kills 6 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 45%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 38x 4K, 4 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 55%
Deaths per round 74%+1 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +5.1, Win rate +10 pp, ELO +202
= Stayed the same
K/R at 0.80, Rating at 1.12
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 1.05. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −114 ELO
24 matches · 38% win rate
In match 3 of the day −98 ELO
38 matches · 39% win rate
Between 0:00 and 6:00 −70 ELO, win rate 48%
On Sundays −45 ELO, win rate 38%

Ce1roo loses the most ELO on Inferno: −114 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.66 · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 44%
0.84 better than 91%
88.5 better than 86%
1.19 better than 92%
54% of 256 duels better than 71%
46% of 37 situations better than 72%
Ancient39
59% better than 73%
0.88 better than 98%
94.0 better than 98%
1.22 better than 98%
57% of 226 duels better than 87%
41% of 29 situations better than 62%
Nuke38
58% better than 61%
0.72 better than 37%
77.7 better than 35%
1.02 better than 47%
44% of 189 duels better than 15%
40% of 15 situations better than 53%
Dust 227
44% better than 27%
0.74 better than 61%
80.9 better than 60%
1.04 better than 64%
46% of 140 duels better than 28%
30% of 20 situations better than 27%
Anubis26
50% right on the average
0.86 better than 97%
92.3 better than 97%
1.17 better than 94%
50% of 143 duels better than 46%
24% of 17 situations better than 16%
Inferno24
38% better than 13%
0.66 better than 27%
77.2 better than 41%
0.87 better than 15%
44% of 124 duels better than 19%
23% of 13 situations better than 15%
Cache20
60% better than 69%
0.81 better than 76%
84.0 better than 65%
1.20 better than 85%
54% of 90 duels better than 59%
40% of 5 situations better than 53%
Vertigo9
78% -
0.50 -
56.4 -
0.70-
44% of 50 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ce1roo plays

Across 228 matches Ce1roo averages K/R 0.78, ADR 84.2 and a rating of 1.09. Biggest strength: Headshot rate at 53%, better than 87% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 7 players. Averages 16.9 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 102 of 228 matches the rating was 1.10 or higher (45%), in 85 it was below 0.90. In 154 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: June 2026 at 1.47. Ce1roo loses the most ELO on Inferno (−114 ELO, win rate 38%). Things go best on Dust 2 (+35 ELO, win rate 44%). Match no. 1 of the day goes best: 59% win rate, −2 ELO. Improved over the last three months: ADR +5.1, Win rate +10 pp, ELO +202. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12. Last 30 days: 30 matches, win rate 57%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.