CcoddeeX

Kosovo
On FACEIT since 2022 158 matches tracked 22 matches in 30 days
Last updated:

How does CcoddeeX play?

Rating 0.92 (from 135 matches) K/R 0.69 ADR 78.8 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 51%+1 pp · Ø 50% better than 60%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 26%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 59%
AWP share of kills 10%−1 pp · Ø 11% better than 58%
K/D 0.94−0.05 · Ø 0.99 better than 29%
Pistol kills per match 2.5
Knife kills 8 in 158 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.6%−0.4 pp · Ø 13.0% better than 36%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 8x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 44%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Headshots +3 pp, ELO +201
= Stayed the same
K/R at 0.68, ADR at 79.9
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −6 ELO
29 matches · 45% win rate
On Tuesdays +54 ELO, win rate 43%

CcoddeeX loses the most ELO from match 5 of the day: −6 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 1.80 · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
47% better than 39%
0.66 better than 20%
76.1 better than 32%
0.85 better than 5%
50% of 203 duels right on the average
29% of 17 situations better than 25%
Ancient33
52% better than 53%
0.71 better than 42%
83.2 better than 65%
0.96 better than 37%
53% of 159 duels better than 69%
50% of 18 situations better than 77%
Dust 230
60% better than 81%
0.70 better than 38%
77.9 better than 39%
0.96 better than 33%
47% of 118 duels better than 32%
28% of 18 situations better than 24%
Anubis26
50% better than 45%
0.69 better than 34%
80.6 better than 54%
0.93 better than 25%
56% of 120 duels better than 81%
25% of 8 situations better than 20%
Inferno12
67% -
0.66 -
74.2 -
0.91-
52% of 66 duels -
75% of 4 situations -
Cache7
43% -
0.65 -
73.7 -
0.91-
30% of 33 duels -
25% of 4 situations -
Nuke4
75% -
0.86 -
94.2 -
1.18-
64% of 22 duels -
100% of 1 situations -
Vertigo3
67% -
0.70 -
79.3 -
0.95-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CcoddeeX plays

Across 158 matches CcoddeeX averages K/R 0.69 and ADR 78.8; the rating across the 135 rated matches is 0.92. Biggest strength: Rounds with first kill at 13%, better than 87% of level 8 players. Most room to improve: Rating at 0.92, better than only 15% of level 8 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 40 of 135 matches the rating was 1.10 or higher (30%), in 68 it was below 0.90. In 81 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.80. CcoddeeX loses the most ELO from match 5 of the day (−6 ELO, win rate 45%). Things go best on Mirage (+99 ELO, win rate 47%). Match no. 2 of the day goes best: 59% win rate, +21 ELO. Improved over the last three months: Rating +0.05, Headshots +3 pp, ELO +201. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 79.9. Last 30 days: 22 matches, win rate 55%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.