Casi-_-

Lithuania
On FACEIT since 2020 361 matches tracked 75 matches in 30 days
ELO ▼ 142
3,224
30-day peak: 3,366
Rank EU ▼ 1,305 places
#3,563
Lithuania #43 in Lithuania
30 days · prev. #2,258 · best #2,258
Last updated:

How does Casi-_- play?

Rating 1.04 K/R 0.74 ADR 80.7 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 361 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
ClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 48%+7 pp · Ø 41% better than 89%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.04−0.01 · Ø 1.05 better than 35%
Pistol kills per match 2.9
Knife kills 6 in 361 matches

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 54x 4K, 5 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 23%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 80.6
▼ Got worse
Win rate −10 pp, ELO −125

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −25 ELO
26 matches · 54% win rate
On Ancient −12 ELO
79 matches · 52% win rate
Between 6:00 and 12:00 +65 ELO, win rate 51%
On Tuesdays +83 ELO, win rate 42%

Casi-_- loses the most ELO on Cache: −25 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Most kills in a match: 55 · Ancient
  3. Highest rating in a match: 2.46 · Anubis

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
55% right on the average
0.72 better than 30%
76.7 better than 22%
1.01 better than 30%
50% of 503 duels better than 34%
40% of 52 situations better than 54%
Ancient79
52% better than 39%
0.82 better than 77%
89.3 better than 81%
1.11 better than 66%
51% of 409 duels better than 41%
33% of 43 situations better than 36%
Anubis65
60% better than 66%
0.76 better than 53%
81.6 better than 49%
1.06 better than 49%
50% of 389 duels better than 35%
30% of 20 situations better than 29%
Nuke39
51% better than 29%
0.72 better than 27%
79.3 better than 35%
0.98 better than 19%
47% of 238 duels better than 19%
50% of 18 situations better than 75%
Cache26
54% better than 34%
0.80 better than 55%
85.2 better than 50%
1.07 better than 35%
50% of 155 duels better than 23%
12% of 17 situations better than 5%
Aim_map_faceit8
75% -
0.62 -
72.9 -
1.01-
59% of 144 duels -
56% of 130 situations -
Dust 27
57% -
0.78 -
80.2 -
1.09-
43% of 35 duels -
33% of 3 situations -
Poseidon6
33% -
0.48 -
59.4 -
0.70-
40% of 60 duels -
29% of 14 situations -
Inferno5
80% -
0.86 -
85.5 -
1.29-
56% of 27 duels -
47% of 17 situations -
Fistmap4
100% -
0.68 -
78.4 -
1.12-
68% of 77 duels -
68% of 77 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Casi-_- plays

Across 361 matches Casi-_- averages K/R 0.74, ADR 80.7 and a rating of 1.04. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Anubis with a 60% win rate in 65 matches. In 145 of 361 matches the rating was 1.10 or higher (40%), in 127 it was below 0.90. In 313 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. Casi-_- loses the most ELO on Cache (−25 ELO, win rate 54%). Things go best on Anubis (+295 ELO, win rate 60%). Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −10 pp, ELO −125. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 80.6. Last 30 days: 75 matches, win rate 51%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.