Caruso9

USA
On FACEIT since 2016 109 matches tracked 38 matches in 30 days
ELO ▲ 60
2,616
30-day peak: 2,648
Rank NA ▲ 560 places
#1,124
USA #586 in USA
30 days · prev. #1,684 · best #1,061
Last updated:

How does Caruso9 play?

Rating 1.19 (from 59 matches) K/R 0.83 ADR 90.0 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 59 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 3.8
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 74%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 17x 4K, 3 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +18 pp, ELO +99
= Stayed the same
K/R at 0.85, ADR at 91.8
▼ Got worse
Headshots −11 pp

Oct to Nov 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.85
JanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months: 0.85 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −10 ELO
41 matches · 59% win rate
On Sundays +5 ELO, win rate 42%

Caruso9 loses the most ELO on Mirage: −10 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.30 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
59% better than 75%
0.80 better than 71%
88.8 better than 81%
1.14 better than 77%
67% of 85 duels better than 99%
33% of 18 situations better than 35%
Dust 222
55% better than 58%
0.93 better than 97%
95.9 better than 95%
1.42-
72% of 76 duels better than 99%
20% of 10 situations better than 9%
Ancient15
53% right on the average
0.81 better than 74%
85.8 better than 67%
1.16-
54% of 41 duels better than 62%
40% of 10 situations better than 54%
Anubis10
30% -
0.75 -
83.9 -
1.09-
86% of 29 duels -
50% of 6 situations -
Inferno10
50% -
0.89 -
96.4 -
1.56-
100% of 5 duels -
0% of 1 situations -
Cache5
60% -
0.81 -
85.4 -
0.98-
48% of 23 duels -
50% of 2 situations -
Nuke4
25% -
0.69 -
84.2 -
0.98-
70% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Caruso9 plays

Across 109 matches Caruso9 averages K/R 0.83 and ADR 90.0; the rating across the 59 rated matches is 1.19. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 41 matches. In 33 of 59 matches the rating was 1.10 or higher (56%), in 13 it was below 0.90. In 51 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: June 2026 at 1.50. Caruso9 loses the most ELO on Mirage (−10 ELO, win rate 59%). Things go best on Dust 2 (+32 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, −26 ELO. Improved over the last three months: Win rate +18 pp, ELO +99. Got weaker: Headshots −11 pp. Unchanged in recent months: K/R at 0.85, ADR at 91.8. Last 30 days: 38 matches, win rate 58%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.