CartieJl

Germany
On FACEIT since 2023 401 matches tracked 66 matches in 30 days
ELO ▲ 235
3,282
30-day peak: 3,282
Rank EU ▲ 1,475 places
#3,001
Germany #77 in Germany
30 days · prev. #4,476 · best #3,001
Last updated:

How does CartieJl play?

Rating 1.10 K/R 0.77 ADR 77.4 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 401 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 36%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.8
Zeus kills2 in 401 matches
Knife kills 2 in 401 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 46%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 62x 4K, 5 aces in 326 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 1%
Utility damage per round 1.7−2.2 · Ø 3.9 better than 2%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +592
= Stayed the same
Rating at 1.08, ADR at 75.5
▼ Got worse
K/R −0.05, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
45 matches · 51% win rate
In match 2 of the day +60 ELO
72 matches · 44% win rate
Between 0:00 and 6:00 −61 ELO, win rate 43%
On Thursdays −120 ELO, win rate 44%

CartieJl loses the most ELO on Ancient: −30 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.40 · Dust 2
  3. Most kills in a match: 42 · Mirage
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
51% better than 34%
0.76 right on the average
77.1 better than 25%
1.10 better than 62%
60% of 526 duels better than 88%
33% of 87 situations better than 33%
Dust 284
49% better than 28%
0.77 better than 56%
76.9 better than 25%
1.13 better than 67%
56% of 326 duels better than 68%
44% of 48 situations better than 64%
Anubis80
58% better than 59%
0.79 better than 67%
80.2 better than 42%
1.14 better than 73%
59% of 338 duels better than 83%
45% of 49 situations better than 68%
Nuke54
48% better than 22%
0.76 better than 47%
77.5 better than 27%
1.05 better than 39%
55% of 233 duels better than 57%
28% of 32 situations better than 23%
Ancient45
51% better than 36%
0.73 better than 36%
73.2 better than 9%
1.03 better than 40%
51% of 168 duels better than 40%
36% of 33 situations better than 44%
Inferno9
67% -
0.83 -
77.9 -
1.19-
58% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CartieJl plays

Across 401 matches CartieJl averages K/R 0.77, ADR 77.4 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 44% headshots. The strongest map is Anubis with a 58% win rate in 80 matches. In 195 of 401 matches the rating was 1.10 or higher (49%), in 114 it was below 0.90. In 326 matches with detailed stats: 62 4Ks and 5 aces. Best month by rating: July 2026 at 1.18. CartieJl loses the most ELO on Ancient (−30 ELO, win rate 51%). Things go best on Mirage (+300 ELO, win rate 51%). Match no. 3 of the day goes best: 57% win rate, +183 ELO. Improved over the last three months: Win rate +8 pp, ELO +592. Got weaker: K/R −0.05, Headshots −2 pp. Unchanged in recent months: Rating at 1.08, ADR at 75.5. Last 30 days: 66 matches, win rate 56%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.