Carter

USA
On FACEIT since 2014 372 matches tracked 57 matches in 30 days
ELO ▼ 89
2,838
30-day peak: 2,953
Rank NA ▼ 215 places
#523
USA #385 in USA
30 days · prev. #308 · best #306
Last updated:

How does Carter play?

Rating 1.17 (from 315 matches) K/R 0.84 ADR 91.1 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 315 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (52%).

Headshot rate 38%−14 pp · Ø 52% better than 2%
AWP share of kills 28%+16 pp · Ø 12% better than 93%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 2.5 from the last 315
Knife kills 4 in 315 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 87%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 56x 4K, 3 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 47%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 11%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.83, ADR at 89.9
▼ Got worse
Rating −0.05, Win rate −12 pp, ELO −299

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −88 ELO
42 matches · 43% win rate
On Anubis −78 ELO
28 matches · 54% win rate
Between 18:00 and 24:00 −228 ELO, win rate 48%
On Saturdays −73 ELO, win rate 40%

Carter loses the most ELO on Cache: −88 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Most kills in a match: 52 · Cache
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
59% better than 75%
0.86 better than 89%
92.9 better than 91%
1.19 better than 86%
60% of 781 duels better than 89%
43% of 76 situations better than 64%
Dust 263
52% better than 43%
0.83 better than 81%
90.7 better than 86%
1.18 better than 82%
56% of 385 duels better than 71%
27% of 30 situations better than 19%
Cache42
43% better than 12%
0.85 better than 76%
89.2 better than 69%
1.19 better than 74%
61% of 240 duels better than 83%
43% of 37 situations better than 59%
Anubis28
54% right on the average
0.85 better than 88%
90.9 better than 88%
1.22 better than 90%
58% of 172 duels better than 80%
47% of 19 situations better than 71%
Inferno20
55% better than 39%
0.80 better than 56%
91.9 better than 78%
1.09 better than 41%
59% of 125 duels better than 72%
75% of 8 situations better than 98%
Nuke20
40% better than 9%
0.78 better than 53%
87.3 better than 70%
1.07 better than 45%
61% of 112 duels better than 86%
43% of 21 situations better than 59%
Ancient8
25% -
0.76 -
85.6 -
0.98-
53% of 53 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Carter plays

Across 372 matches Carter averages K/R 0.84 and ADR 91.1; the rating across the 315 rated matches is 1.17. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 38% headshots. The strongest map is Mirage with a 59% win rate in 132 matches. In 172 of 315 matches the rating was 1.10 or higher (55%), in 71 it was below 0.90. In 250 matches with detailed stats: 56 4Ks and 3 aces. Best month by rating: June 2026 at 1.32. Carter loses the most ELO on Cache (−88 ELO, win rate 43%). Things go best on Mirage (+182 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, +192 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Rating −0.05, Win rate −12 pp, ELO −299. Unchanged in recent months: K/R at 0.83, ADR at 89.9. Last 30 days: 57 matches, win rate 46%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.