Carlyss

Russia
On FACEIT since 2020 229 matches tracked 35 matches in 30 days
Last updated:

How does Carlyss play?

Rating 0.95 K/R 0.70 ADR 80.5 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 52%+2 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 0.93−0.08 · Ø 1.01 better than 19%
Pistol kills per match 2.8
Knife kills 4 in 229 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 36%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 21%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 32x 4K, 6 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 15%
Deaths per round 76%+4 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +7.7, Win rate +9 pp, ELO +310
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −79 ELO
28 matches · 39% win rate
On Nuke −19 ELO
36 matches · 50% win rate
Between 12:00 and 18:00 +91 ELO, win rate 43%
On Fridays −59 ELO, win rate 41%

Carlyss loses the most ELO on Ancient: −79 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.07 · Anubis
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
48% better than 38%
0.71 better than 40%
80.5 better than 52%
0.96 better than 30%
48% of 279 duels better than 33%
46% of 24 situations better than 72%
Anubis41
54% better than 63%
0.72 better than 44%
85.7 better than 78%
0.97 better than 34%
55% of 221 duels better than 72%
25% of 16 situations better than 20%
Mirage39
38% better than 10%
0.64 better than 10%
74.2 better than 19%
0.84 better than 4%
44% of 214 duels better than 15%
36% of 14 situations better than 45%
Nuke36
50% better than 31%
0.71 better than 31%
81.6 better than 53%
0.95 better than 23%
57% of 188 duels better than 73%
53% of 15 situations better than 81%
Ancient28
39% better than 14%
0.72 better than 43%
80.0 better than 47%
0.96 better than 30%
53% of 149 duels better than 63%
40% of 10 situations better than 57%
Cache17
71% -
0.76 -
81.4 -
1.09-
43% of 76 duels -
56% of 9 situations -
Inferno9
56% -
0.73 -
85.3 -
0.96-
57% of 47 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Carlyss plays

Across 229 matches Carlyss averages K/R 0.70, ADR 80.5 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 10% of level 9 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 64 of 229 matches the rating was 1.10 or higher (28%), in 101 it was below 0.90. In 198 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: September 2026 at 0.99. Carlyss loses the most ELO on Ancient (−79 ELO, win rate 39%). Things go best on Anubis (+129 ELO, win rate 54%). Match no. 2 of the day goes best: 53% win rate, +131 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +7.7, Win rate +9 pp, ELO +310. Got weaker: Headshots −2 pp. Last 30 days: 35 matches, win rate 57%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.