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Carl0s

El Salvador
On FACEIT since 2015 283 matches tracked 18 matches in 30 days
ELO ▼ 69
2,006
30-day peak: 2,075
Rank OCE ▼ 474 places
#1,332
El Salvador #76 in El Salvador
30 days · prev. #858 · best #858
Last updated:

How does Carl0s play?

Rating 1.01 (from 197 matches) K/R 0.72 ADR 77.5 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 197 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so right on the average (50%).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6 from the last 197
Knife kills 2 in 197 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 23x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +17 pp
= Stayed the same
K/R at 0.77, ADR at 82.6
▼ Got worse
Win rate −7 pp, ELO −364

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −142 ELO
46 matches · 43% win rate
From match 5 of the day −77 ELO
34 matches · 41% win rate
On Sundays −77 ELO, win rate 41%

Carl0s loses the most ELO on Dust 2: −142 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
54% better than 56%
0.74 right on the average
79.9 better than 42%
1.03 better than 53%
58% of 151 duels better than 86%
29% of 21 situations better than 27%
Dust 246
43% better than 23%
0.71 better than 35%
75.8 better than 23%
1.02 better than 47%
51% of 160 duels right on the average
40% of 30 situations better than 56%
Anubis30
50% better than 39%
0.67 better than 16%
74.5 better than 17%
0.92 better than 13%
61% of 115 duels better than 92%
39% of 18 situations better than 52%
Cache23
43% better than 19%
0.71 better than 39%
76.5 better than 30%
1.05 better than 52%
49% of 80 duels better than 38%
53% of 15 situations better than 82%
Nuke20
50% better than 29%
0.79 better than 67%
82.7 better than 61%
1.10 better than 67%
57% of 61 duels better than 70%
58% of 19 situations better than 92%
Inferno17
35% better than 6%
0.66 better than 13%
71.6 better than 11%
0.93 better than 12%
56% of 72 duels better than 67%
50% of 8 situations better than 78%
Mirage13
54% -
0.72 -
78.7 -
1.00-
43% of 53 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Carl0s plays

Across 283 matches Carl0s averages K/R 0.72 and ADR 77.5; the rating across the 197 rated matches is 1.01. Biggest strength: Utility hit rate at 40%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Ancient with a 54% win rate in 48 matches. In 72 of 197 matches the rating was 1.10 or higher (37%), in 87 it was below 0.90. In 133 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. Carl0s loses the most ELO on Dust 2 (−142 ELO, win rate 43%). Things go best on Ancient (+211 ELO, win rate 54%). Match no. 4 of the day goes best: 62% win rate, +60 ELO. Improved over the last three months: Headshots +17 pp. Got weaker: Win rate −7 pp, ELO −364. Unchanged in recent months: K/R at 0.77, ADR at 82.6. Last 30 days: 18 matches, win rate 39%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.