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Careca77

Portugal
On FACEIT since 2021 126 matches tracked 16 matches in 30 days
Last updated:

How does Careca77 play?

Rating 0.95 K/R 0.69 ADR 79.2 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 126 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 48%−2 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.94−0.07 · Ø 1.01 better than 23%
Pistol kills per match 2.9
Knife kills 2 in 126 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 18%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 45%
MVPs per match 2.1−0.2 · Ø 2.3 better than 35%
4Ks and aces 17x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 6.1+1.8 · Ø 4.3 better than 89%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.4, Win rate +4 pp, First kills +5 pp
= Stayed the same
Headshots at 52%, ELO at 1,669, Clutch 1v1 at 41%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.66). Just below the average (0.73).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +17 ELO
32 matches · 44% win rate
Between 18:00 and 24:00 +67 ELO, win rate 40%

Careca77 loses the most ELO in match 1 of the day: +17 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 1.94 · Cache
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
48% better than 45%
0.68 better than 24%
77.7 better than 36%
0.91 better than 17%
42% of 143 duels better than 10%
41% of 22 situations better than 57%
Dust 224
54% better than 63%
0.69 better than 30%
77.9 better than 37%
0.97 better than 33%
50% of 115 duels better than 47%
43% of 14 situations better than 65%
Inferno22
55% better than 56%
0.71 better than 43%
81.9 better than 61%
1.00 better than 43%
53% of 156 duels better than 63%
50% of 10 situations better than 78%
Anubis20
40% better than 14%
0.60 better than 3%
71.3 better than 9%
0.84 better than 3%
36% of 90 duels better than 1%
20% of 10 situations better than 10%
Cache16
38% better than 10%
0.73 better than 46%
83.6 better than 63%
0.98 better than 35%
52% of 83 duels right on the average
50% of 8 situations better than 76%
Mirage15
60% better than 82%
0.75 better than 61%
85.5 better than 77%
1.05 better than 64%
51% of 70 duels right on the average
40% of 5 situations better than 56%

Compared with players on the same level who have at least 15 matches on the map.

How Careca77 plays

Across 126 matches Careca77 averages K/R 0.69, ADR 79.2 and a rating of 0.95. Biggest strength: Utility damage per round at 6.1, better than 89% of level 8 players. Most room to improve: Rating at 0.95, better than only 23% of level 8 players. Averages 14.6 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 39 of 126 matches the rating was 1.10 or higher (31%), in 52 it was below 0.90. In 116 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. Careca77 loses the most ELO in match 1 of the day (+17 ELO, win rate 44%). Things go best on Ancient (+50 ELO, win rate 48%). Match no. 2 of the day goes best: 54% win rate, +50 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.4, Win rate +4 pp, First kills +5 pp. Unchanged in recent months: Headshots at 52%, ELO at 1,669, Clutch 1v1 at 41%. Last 30 days: 16 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.