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CaptainRsZ

Netherlands
On FACEIT since 2025 328 matches tracked 29 matches in 30 days
ELO ▼ 150
2,554
30-day peak: 2,706
Rank EU
#47,788
Netherlands #278 in Netherlands
Last updated:

How does CaptainRsZ play?

Rating 0.96 K/R 0.69 ADR 79.6 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 328 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 54%+2 pp · Ø 52% better than 71%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.5
Knife kills 6 in 328 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.5%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 7%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 34x 4K, 6 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, ELO +87
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −5.5

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −180 ELO
40 matches · 53% win rate
In match 4 of the day −67 ELO
38 matches · 32% win rate
On Fridays −67 ELO, win rate 42%

CaptainRsZ loses the most ELO on Anubis: −180 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 42 · Vertigo
  3. Longest win streak: 6 wins in a row · Anubis
  4. Highest rating in a match: 2.18 · Ancient

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
44% better than 17%
0.68 better than 19%
79.7 better than 42%
0.94 better than 16%
51% of 501 duels better than 45%
35% of 46 situations better than 41%
Dust 267
51% better than 45%
0.67 better than 16%
76.1 better than 23%
0.94 better than 16%
46% of 286 duels better than 20%
43% of 40 situations better than 66%
Ancient50
48% better than 33%
0.72 better than 34%
83.3 better than 55%
0.99 better than 31%
52% of 259 duels right on the average
26% of 35 situations better than 20%
Anubis40
53% right on the average
0.69 better than 22%
80.3 better than 44%
0.97 better than 24%
52% of 209 duels right on the average
32% of 22 situations better than 33%
Inferno34
56% better than 48%
0.75 better than 40%
85.0 better than 56%
1.05 better than 32%
53% of 152 duels better than 42%
36% of 25 situations better than 40%
Cache22
50% better than 36%
0.68 better than 25%
77.5 better than 34%
0.95 better than 27%
55% of 88 duels better than 66%
20% of 10 situations better than 10%
Nuke20
55% better than 41%
0.61 better than 2%
70.7 better than 8%
0.86 better than 3%
46% of 96 duels better than 15%
53% of 19 situations better than 81%

Compared with players on the same level who have at least 15 matches on the map.

How CaptainRsZ plays

Across 328 matches CaptainRsZ averages K/R 0.69, ADR 79.6 and a rating of 0.96. Most room to improve: K/D at 0.94, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Inferno with a 56% win rate in 34 matches. In 102 of 328 matches the rating was 1.10 or higher (31%), in 151 it was below 0.90. In 235 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: July 2026 at 1.07. CaptainRsZ loses the most ELO on Anubis (−180 ELO, win rate 53%). Things go best on Dust 2 (+213 ELO, win rate 51%). Match no. 1 of the day goes best: 65% win rate, +202 ELO. Improved over the last three months: Headshots +6 pp, ELO +87. Got weaker: K/R −0.04, Rating −0.05, ADR −5.5. Unchanged in recent months: Win rate at 50%. Last 30 days: 29 matches, win rate 41%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.