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Cappp412

Vietnam
On FACEIT since 2021 131 matches tracked
ELO
2,517
Peak across recorded matches: 2,533
Rank SEA ▼ 81 places
#1,170
Vietnam #215 in Vietnam
30 days · prev. #1,089 · best #928
Last updated:

How does Cappp412 play?

Rating 0.99 (from 117 matches) K/R 0.71 ADR 79.2 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 123 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 14%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.05 · Ø 1.04 better than 26%
Pistol kills per match 2.4
Knife kills 3 in 131 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 25%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 11x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 70%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Headshots +6 pp, Win rate +10 pp
= Stayed the same
K/R at 0.73, ADR at 78.7, ELO at 2,517
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −34 ELO
37 matches · 46% win rate
On Inferno −24 ELO
29 matches · 59% win rate
Between 6:00 and 12:00 +22 ELO, win rate 35%
On Wednesdays +24 ELO, win rate 43%

Cappp412 loses the most ELO in match 1 of the day: −34 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 1.76 · Mirage
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
56% better than 60%
0.73 better than 39%
82.1 better than 50%
1.00 better than 34%
44% of 172 duels better than 10%
43% of 21 situations better than 62%
Mirage30
57% better than 69%
0.72 better than 37%
78.0 better than 32%
1.01 better than 39%
52% of 86 duels right on the average
38% of 24 situations right on the average
Inferno29
59% better than 55%
0.68 better than 12%
79.1 better than 26%
0.99 better than 15%
56% of 131 duels better than 59%
50% of 20 situations better than 74%
Anubis23
65% better than 85%
0.69 better than 22%
78.1 better than 32%
1.01 better than 37%
44% of 72 duels better than 11%
42% of 12 situations better than 61%
Dust 25
40% -
0.76 -
80.8 -
0.93-
48% of 21 duels -
0% of 2 situations -
Cache4
50% -
0.75 -
73.6 -
1.07-
40% of 20 duels -
0% of 2 situations -
Nuke3
33% -
0.75 -
84.2 -
1.01-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cappp412 plays

Across 131 matches Cappp412 averages K/R 0.71 and ADR 79.2; the rating across the 117 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 44 of 123 matches the rating was 1.10 or higher (36%), in 46 it was below 0.90. In 62 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. Cappp412 loses the most ELO in match 1 of the day (−34 ELO, win rate 46%). Things go best on Ancient (+20 ELO, win rate 56%). From match no. 5 of the day on, things go best: 62% win rate. Improved over the last three months: Rating +0.08, Headshots +6 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.7, ELO at 2,517. Last 30 days: 3 matches, win rate 67%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.