Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Canfush

Jordan
On FACEIT since 2020 583 matches tracked 175 matches in 30 days
ELO ▲ 334
3,425
30-day peak: 3,629
Rank EU ▲ 4,850 places
#1,995
Jordan #4 in Jordan
30 days · prev. #6,845 · best #912
Last updated:

How does Canfush play?

Rating 1.01 (from 508 matches) K/R 0.72 ADR 80.0 from 583 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 508 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (450 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.6 from the last 508
Knife kills 4 in 508 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 30%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 76x 4K, 9 aces in 450 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 41%+8 pp · Ø 33% better than 93%
Utility damage per round 5.5+1.7 · Ø 3.8 better than 89%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +232
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 80.3
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.72. Slightly below the average (0.75).

Patterns

From the last 508 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
21 matches · 33% win rate
In match 2 of the day −11 ELO
94 matches · 47% win rate
On Wednesdays −54 ELO, win rate 43%

Canfush loses the most ELO on Dust 2: −60 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 508 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage199
49% better than 26%
0.74 better than 41%
82.0 right on the average
1.03 better than 39%
50% of 757 duels better than 35%
48% of 80 situations better than 78%
Ancient112
60% better than 67%
0.74 better than 41%
81.6 better than 47%
1.04 better than 44%
49% of 454 duels better than 31%
51% of 70 situations better than 83%
Anubis79
49% better than 29%
0.72 better than 34%
78.0 better than 30%
1.01 better than 33%
47% of 264 duels better than 21%
38% of 40 situations right on the average
Inferno56
61% better than 49%
0.73 better than 26%
83.3 better than 41%
1.06 better than 28%
52% of 187 duels better than 26%
37% of 30 situations better than 40%
Nuke23
61% better than 66%
0.68 better than 16%
74.1 better than 15%
0.95 better than 16%
43% of 58 duels better than 9%
71% of 7 situations better than 97%
Dust 221
33% better than 2%
0.59 better than 2%
66.5 better than 2%
0.79 better than 1%
42% of 76 duels better than 7%
33% of 9 situations better than 34%
Cache18
39% better than 6%
0.67 better than 8%
76.7 better than 15%
0.93 better than 6%
42% of 59 duels better than 5%
45% of 11 situations better than 66%

Compared with players on the same level who have at least 15 matches on the map.

How Canfush plays

Across 583 matches Canfush averages K/R 0.72 and ADR 80.0; the rating across the 508 rated matches is 1.01. Biggest strength: Utility hit rate at 41%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 187 of 508 matches the rating was 1.10 or higher (37%), in 201 it was below 0.90. In 450 matches with detailed stats: 76 4Ks and 9 aces. Best month by rating: August 2026 at 1.05. Canfush loses the most ELO on Dust 2 (−60 ELO, win rate 33%). Things go best on Ancient (+497 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp, ELO +232. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 80.3. Last 30 days: 175 matches, win rate 54%, net ELO +371.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.