Calyx

Turkey
FACEIT verified FACEIT verified On FACEIT since 2013 285 matches tracked 77 matches in 30 days
ELO ▲ 287
3,618
30-day peak: 3,639
Rank EU ▲ 565 places
#786
Turkey #15 in Turkey
30 days · prev. #1,351 · best #711
Last updated:

How does Calyx play?

Rating 1.23 (from 217 matches) K/R 0.87 ADR 90.6 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 217 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 66%
Opening duels won 59%+5 pp · Ø 54% better than 82%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 70%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 89%
AWP share of kills 16%+3 pp · Ø 13% better than 73%
K/D 1.30+0.18 · Ø 1.12 better than 86%
Pistol kills per match 3.0 from the last 217

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so clearly above the average (4.7%).

2K rounds 15.5%+1.2 pp · Ø 14.3% better than 72%
3K rounds 5.5%+0.8 pp · Ø 4.7% better than 77%
MVPs per match 2.8+0.2 · Ø 2.6 better than 68%
4Ks and aces 35x 4K, 6 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.33).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.4 · Ø 4.1 better than 41%
Enemies flashed per round 0.15−0.18 · Ø 0.33 better than 2%
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.85, Rating at 1.23, ADR at 90.4
▼ Got worse
Headshots −2 pp, ELO −229

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.94. Last 3 months: 0.85 (at the start 0.88). Clearly above the average (0.79).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −174 ELO
44 matches · 45% win rate
On Anubis −81 ELO
47 matches · 47% win rate
On Saturdays −193 ELO, win rate 42%

Calyx loses the most ELO in match 3 of the day: −174 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 2.53 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
49% better than 17%
0.86 better than 75%
90.2 better than 71%
1.21 better than 75%
59% of 396 duels better than 75%
44% of 43 situations better than 67%
Dust 251
53% better than 33%
0.81 better than 55%
85.2 better than 47%
1.19 better than 66%
59% of 232 duels better than 71%
33% of 30 situations better than 33%
Anubis47
47% better than 20%
0.90 better than 91%
92.7 better than 87%
1.28 better than 91%
56% of 227 duels better than 61%
44% of 32 situations better than 63%
Cache17
71% -
0.90 -
94.0 -
1.27-
72% of 74 duels -
67% of 6 situations -
Nuke9
44% -
0.93 -
96.0 -
1.34-
62% of 34 duels -
67% of 6 situations -
Inferno7
86% -
0.93 -
99.3 -
1.34-
68% of 28 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Calyx plays

Across 285 matches Calyx averages K/R 0.87 and ADR 90.6; the rating across the 217 rated matches is 1.23. Biggest strength: Headshot rate at 62%, better than 89% of level 10 · 3,500+ ELO players. Averages 18.5 kills per match with 62% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 128 of 217 matches the rating was 1.10 or higher (59%), in 52 it was below 0.90. In 118 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: August 2026 at 1.33. Calyx loses the most ELO in match 3 of the day (−174 ELO, win rate 45%). Things go best in match 4 of the day (+167 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +167 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −2 pp, ELO −229. Unchanged in recent months: K/R at 0.85, Rating at 1.23, ADR at 90.4. Last 30 days: 77 matches, win rate 58%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.