Caleyy

Kosovo
On FACEIT since 2019 515 matches tracked 125 matches in 30 days
ELO ▲ 31
3,744
30-day peak: 3,913
Rank EU ▲ 179 places
#444
Kosovo #4 in Kosovo
30 days · prev. #623 · best #222
Last updated:
Next update possible in 1h 56m

How does Caleyy play?

Rating 1.27 (from 445 matches) K/R 0.92 ADR 95.1 from 515 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 445 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 37% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (382 matches).

3,500+ ELO

Compared with 1,288 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so clearly above the average (54%).

Rounds with first kill 14%+2 pp · Ø 12% better than 79%
Opening duels won 59%+5 pp · Ø 54% better than 82%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 24%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 75%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (53%).

Headshot rate 67%+14 pp · Ø 53% better than 98%
AWP share of kills 3%−11 pp · Ø 14% better than 23%
K/D 1.26+0.14 · Ø 1.12 better than 78%
Pistol kills per match 3.3 from the last 445
Knife kills 7 in 445 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.6).

2K rounds 16.8%+2.4 pp · Ø 14.4% better than 90%
3K rounds 6.6%+1.9 pp · Ø 4.7% better than 94%
MVPs per match 3.3+0.7 · Ø 2.6 better than 95%
4Ks and aces 138x 4K, 16 aces in 382 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 54%
Enemies flashed per round 0.41+0.07 · Ø 0.34 better than 71%
Deaths per round 73%+3 pp · Ø 70% better than 12%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 96.6
▼ Got worse
Headshots −5 pp, Win rate −6 pp, ELO −111

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: November 2026 with 0.97. Last 3 months: 0.94 (at the start 0.90). Well above the average (0.78).

Patterns

From the last 445 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −156 ELO
32 matches · 50% win rate
In match 4 of the day −95 ELO
61 matches · 41% win rate
On Mondays −237 ELO, win rate 45%

Caleyy loses the most ELO on Anubis: −156 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Inferno
  2. Highest rating in a match: 2.92 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 445 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage173
52% better than 26%
0.93 better than 93%
97.2 better than 92%
1.28 better than 88%
59% of 898 duels better than 74%
34% of 91 situations better than 33%
Ancient110
62% better than 62%
0.94 better than 94%
95.4 better than 89%
1.29 better than 91%
59% of 644 duels better than 76%
35% of 63 situations better than 40%
Dust 290
50% better than 25%
0.92 better than 89%
96.1 better than 87%
1.27 better than 82%
60% of 419 duels better than 75%
25% of 40 situations better than 14%
Anubis32
50% better than 26%
0.86 better than 78%
87.5 better than 63%
1.18 better than 69%
51% of 156 duels better than 32%
47% of 19 situations better than 69%
Inferno18
78% better than 97%
0.87 better than 90%
91.2 better than 84%
1.20 better than 84%
52% of 79 duels better than 45%
64% of 11 situations better than 91%
Cache11
45% -
0.92 -
88.4 -
1.27-
55% of 64 duels -
29% of 7 situations -
Nuke9
78% -
0.88 -
90.7 -
1.23-
51% of 53 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Caleyy plays

Across 515 matches Caleyy averages K/R 0.92 and ADR 95.1; the rating across the 445 rated matches is 1.27. Biggest strength: Headshot rate at 67%, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 12% of level 10 · 3,500+ ELO players. Averages 20.4 kills per match with 67% headshots. The strongest map is Inferno with a 78% win rate in 18 matches. In 295 of 445 matches the rating was 1.10 or higher (66%), in 84 it was below 0.90. In 382 matches with detailed stats: 138 4Ks and 16 aces. Best month by rating: October 2026 at 1.33. Caleyy loses the most ELO on Anubis (−156 ELO, win rate 50%). Things go best on Ancient (+476 ELO, win rate 62%). Match no. 1 of the day goes best: 66% win rate, +434 ELO. Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Headshots −5 pp, Win rate −6 pp, ELO −111. Unchanged in recent months: ADR at 96.6. Last 30 days: 125 matches, win rate 54%, net ELO +175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.