Cakici

Turkey
On FACEIT since 2021 199 matches tracked 33 matches in 30 days
ELO ▼ 78
2,291
30-day peak: 2,369
Rank NA ▼ 81 places
#3,374
Turkey #17 in Turkey
30 days · prev. #3,293 · best #3,293
Last updated:

How does Cakici play?

Rating 1.00 K/R 0.70 ADR 77.6 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 199 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 0.97−0.07 · Ø 1.04 better than 22%
Pistol kills per match 2.6
Zeus kills1 in 199 matches
Knife kills 13 in 199 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.4%).

2K rounds 10.1%−3.3 pp · Ø 13.4% better than 1%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 2%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 12x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 82%
Enemies flashed per round 0.68+0.38 · Ø 0.30 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.23, Rating −0.31, ADR −20.4, Headshots −3 pp, Win rate −6 pp, ELO −77

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.56 (at the start 0.79). Well below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −202 ELO
49 matches · 43% win rate
On Inferno −89 ELO
25 matches · 60% win rate
On Fridays −117 ELO, win rate 42%

Cakici loses the most ELO in match 2 of the day: −202 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 50 · Anubis
  3. Recorded match no. 100 · Vertigo
  4. Highest rating in a match: 3.54 · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
55% better than 61%
0.72 better than 37%
79.6 better than 41%
1.04 better than 47%
52% of 314 duels right on the average
41% of 37 situations better than 58%
Anubis42
45% better than 24%
0.69 better than 24%
76.7 better than 26%
0.97 better than 27%
42% of 208 duels better than 7%
33% of 33 situations better than 38%
Inferno25
60% better than 68%
0.58 better than 1%
67.1 better than 1%
0.87 better than 3%
43% of 112 duels better than 9%
22% of 9 situations better than 12%
Mirage24
71% better than 97%
0.91 better than 95%
97.8 better than 97%
1.27 better than 95%
60% of 159 duels better than 90%
50% of 4 situations better than 83%
Ancient20
35% better than 7%
0.69 better than 21%
77.4 better than 25%
0.90 better than 10%
46% of 74 duels better than 21%
40% of 15 situations better than 56%
Nuke12
50% -
0.65 -
69.1 -
0.95-
56% of 32 duels -
45% of 11 situations -
Cache7
29% -
0.41 -
48.2 -
0.63-
25% of 28 duels -
0% of 2 situations -
Vertigo3
67% -
0.65 -
71.0 -
1.04-
50% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cakici plays

Across 199 matches Cakici averages K/R 0.70, ADR 77.6 and a rating of 1.00. Biggest strength: Utility damage per round at 5.4, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Mirage with a 71% win rate in 24 matches. In 61 of 199 matches the rating was 1.10 or higher (31%), in 101 it was below 0.90. In 116 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.23. Cakici loses the most ELO in match 2 of the day (−202 ELO, win rate 43%). Things go best in match 3 of the day (+14 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +14 ELO. Got weaker: K/R −0.23, Rating −0.31, ADR −20.4, Headshots −3 pp, Win rate −6 pp, ELO −77. Last 30 days: 33 matches, win rate 48%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.