CaV

USA
On FACEIT since 2019 394 matches tracked 41 matches in 30 days
ELO ▼ 20
3,013
30-day peak: 3,050
Rank NA ▲ 29 places
#262
USA #146 in USA
30 days · prev. #291 · best #211
Last updated:

How does CaV play?

Rating 1.23 (from 326 matches) K/R 0.87 ADR 92.6 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 326 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 1.22+0.17 · Ø 1.05 better than 85%
Pistol kills per match 3.4 from the last 326
Knife kills 3 in 326 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 89%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 77x 4K, 8 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 53%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, ADR +5.9, ELO +145
= Stayed the same
Headshots at 54%
▼ Got worse
Win rate −13 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.86
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.87 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −142 ELO
34 matches · 50% win rate
On Ancient −36 ELO
40 matches · 60% win rate
On Mondays −163 ELO, win rate 37%

CaV loses the most ELO on Nuke: −142 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.51 · Anubis

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
57% better than 58%
0.93 better than 97%
97.3 better than 96%
1.29 better than 94%
58% of 462 duels better than 77%
57% of 56 situations better than 90%
Mirage66
61% better than 77%
0.87 better than 89%
91.3 better than 87%
1.22 better than 88%
60% of 294 duels better than 88%
44% of 39 situations better than 67%
Inferno46
54% better than 29%
0.90 better than 84%
98.2 better than 87%
1.24 better than 73%
61% of 280 duels better than 72%
31% of 32 situations better than 25%
Ancient40
60% better than 66%
0.89 better than 93%
94.9 better than 93%
1.24 better than 91%
61% of 183 duels better than 90%
48% of 23 situations better than 73%
Anubis40
60% better than 67%
0.84 better than 84%
91.2 better than 88%
1.16 better than 79%
53% of 251 duels better than 53%
48% of 27 situations better than 72%
Nuke34
50% better than 26%
0.83 better than 75%
87.9 better than 74%
1.16 better than 72%
56% of 221 duels better than 64%
26% of 23 situations better than 22%
Cache9
56% -
0.78 -
83.4 -
1.08-
50% of 54 duels -
0% of 4 situations -
Vertigo3
33% -
1.02 -
106.8 -
1.31-
79% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How CaV plays

Across 394 matches CaV averages K/R 0.87 and ADR 92.6; the rating across the 326 rated matches is 1.23. Biggest strength: 3K rounds at 6.3%, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 19.1 kills per match with 50% headshots. The strongest map is Mirage with a 61% win rate in 66 matches. In 201 of 326 matches the rating was 1.10 or higher (62%), in 62 it was below 0.90. In 271 matches with detailed stats: 77 4Ks and 8 aces. Best month by rating: August 2026 at 1.25. CaV loses the most ELO on Nuke (−142 ELO, win rate 50%). Things go best on Dust 2 (+126 ELO, win rate 57%). From match no. 5 of the day on, things go best: 62% win rate, +78 ELO. Improved over the last three months: K/R +0.06, ADR +5.9, ELO +145. Got weaker: Win rate −13 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 41 matches, win rate 49%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.