CZE_01
Name history of CZE_01
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 1,186 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Weakness24% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.91 K/D and so slightly below the average (0.98).
Impact
Weakness1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months unchanged at 0.66. Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months unchanged at 0.93. Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 70.0. Last 3 months: 68.5 (at the start 69.9). Well below the average (78.5).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 49% (at the start 47%). Clearly above the average (45%).
Matches won (win rate)
Best month: October 2026 with 50%. Last 3 months: 48% (at the start 44%). Slightly below the average (50%).
Best month: August 2026 with 1,408. Last 3 months: 1,283 (at the start 1,271).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 108 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
CZE_01 loses the most ELO on Mirage: −17 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Anubis
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 1.96 · Mirage
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How CZE_01 plays
Across 108 matches CZE_01 averages K/R 0.66, ADR 69.6 and a rating of 0.93. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 6 players. Averages 14.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 50% win rate in 34 matches. In 32 of 108 matches the rating was 1.10 or higher (30%), in 53 it was below 0.90. In 47 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. CZE_01 loses the most ELO on Mirage (−17 ELO, win rate 44%). Things go best on Dust 2 (+6 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 68.5, ELO at 1,283. Last 30 days: 4 matches, win rate 75%, net ELO +40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.