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CUTER0CK

Poland
On FACEIT since 2019 424 matches tracked 78 matches in 30 days
ELO ▲ 549
4,176
30-day peak: 4,263
Rank EU ▲ 343 places
#108
Poland #5 in Poland
30 days · prev. #451 · best #83
Last updated:

How does CUTER0CK play?

Rating 1.05 K/R 0.76 ADR 83.0 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 424 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average.
Headshots
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly below the average (53%).

Rounds with first kill 12%+1 pp · Ø 11% better than 56%
Opening duels won 51%−2 pp · Ø 53% better than 23%

Clutch

Average
Last one alive

21% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly below the average (1.09).

Headshot rate 59%+5 pp · Ø 54% better than 77%
AWP share of kills 16%+3 pp · Ø 13% better than 74%
K/D 1.03−0.06 · Ø 1.09 better than 15%
Pistol kills per match 3.9
Knife kills 6 in 424 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly below the average (4.5%).

2K rounds 14.5%+0.5 pp · Ø 14.0% better than 49%
3K rounds 4.1%−0.4 pp · Ø 4.5% better than 27%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 83x 4K, 13 aces in 424 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.2 · Ø 3.9 better than 43%
Enemies flashed per round 0.46+0.13 · Ø 0.33 better than 84%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +6 pp, ELO +1,033
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 82.2, Headshots at 59%, First kills at 12%
▼ Got worse
Clutch 1v1 −17 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Just below the average (0.77).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −200 ELO
158 matches · 53% win rate
On Dust 2 −195 ELO
110 matches · 55% win rate
Between 12:00 and 18:00 −444 ELO, win rate 45%
On Thursdays −112 ELO, win rate 45%

CUTER0CK loses the most ELO on Mirage: −200 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Mirage
  2. Most kills in a match: 48 · Anubis
  3. Highest rating in a match: 2.43 · Mirage
  4. Recorded match no. 250 · Ancient

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
53% better than 33%
0.75 better than 27%
81.7 better than 28%
1.04 better than 23%
52% of 796 duels better than 33%
34% of 67 situations better than 33%
Dust 2110
55% better than 39%
0.77 better than 39%
86.3 better than 54%
1.06 better than 29%
56% of 563 duels better than 59%
47% of 45 situations better than 68%
Ancient74
58% right on the average
0.78 better than 45%
85.2 better than 51%
1.08 better than 39%
48% of 392 duels better than 15%
40% of 43 situations right on the average
Anubis43
51% better than 30%
0.73 better than 25%
78.5 better than 21%
1.01 better than 19%
43% of 235 duels better than 4%
42% of 24 situations better than 56%
Cache17
65% better than 79%
0.77 better than 60%
80.6 better than 48%
1.07 better than 54%
53% of 79 duels better than 55%
29% of 7 situations better than 26%
Inferno11
55% -
0.77 -
89.5 -
1.08-
42% of 65 duels -
25% of 4 situations -
Nuke11
36% -
0.62 -
68.9 -
0.84-
41% of 58 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CUTER0CK plays

Across 424 matches CUTER0CK averages K/R 0.76, ADR 83.0 and a rating of 1.05. Biggest strength: Headshot rate at 59%, better than 77% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 13% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 59% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 176 of 424 matches the rating was 1.10 or higher (42%), in 155 it was below 0.90. In 424 matches with detailed stats: 83 4Ks and 13 aces. Best month by rating: August 2026 at 1.06. CUTER0CK loses the most ELO on Mirage (−200 ELO, win rate 53%). Things go best on Ancient (+103 ELO, win rate 58%). Match no. 1 of the day goes best: 61% win rate, −1 ELO. Improved over the last three months: Win rate +6 pp, ELO +1,033. Got weaker: Clutch 1v1 −17 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 82.2, Headshots at 59%, First kills at 12%. Last 30 days: 78 matches, win rate 62%, net ELO +303.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.